Book Image

Hands-On Unity 2021 Game Development - Second Edition

By : Nicolas Alejandro Borromeo
Book Image

Hands-On Unity 2021 Game Development - Second Edition

By: Nicolas Alejandro Borromeo

Overview of this book

Learning how to use Unity is the quickest way to creating a full game, but that’s not all you can do with this simple, yet comprehensive suite of video game development tools – Unity is just as useful for creating AR/VR experiences, complex simulations, real-time realistic rendering, films, and practical games for training and education. Hands-On Unity 2021 Game Development outlines a practical journey to creating your first full game from the ground up, building it step-by-step and applying your knowledge as you progress. Complete with hands-on tutorials and projects, this easy-to-follow guide will teach you how to develop the game using several Unity tools. As you advance, you will learn how to use the Unity engine, create simple scripts using C#, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You’ll be able to apply all the knowledge that you gain to a real-world game. Later chapters will show you how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs efficiently. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games. By the end of this Unity book, you will have created a complete game and built a solid foundation in using a wide variety of Unity tools.
Table of Contents (29 chapters)
1
Section 1 – Our First Level
7
Section 2 – Improving Graphics and Sound
16
Section 3 – Scripting Level Interactivity with C#
24
Section 4 – Releasing Your Game

Integrating and mixing audio

We can just drag our bits of audio into our scene to start using them, but we can dig a little bit further to explore the best ways to configure them for each possible scenario.

In this section, we will examine the following audio integration concepts:

  • Using 2D and 3D AudioSources
  • Using audio mixers

Let's start by exploring AudioSources, objects that are in charge of audio playback.

Using 2D and 3D AudioSources

AudioSources are components that can be attached to GameObjects. They are responsible for emitting sound in our game based on AudioClips, which are the audio assets we downloaded previously. It's important to differentiate an AudioClip from an AudioSource: we can have a single explosion AudioClip, but lots of AudioSources playing it, simulating several explosions. An AudioSource can be seen as a CD Player that can play AudioClips (our CDs, in this analogy), with the only exception that we can have several CD...