Book Image

Hands-On Unity 2021 Game Development - Second Edition

By : Nicolas Alejandro Borromeo
Book Image

Hands-On Unity 2021 Game Development - Second Edition

By: Nicolas Alejandro Borromeo

Overview of this book

Learning how to use Unity is the quickest way to creating a full game, but that’s not all you can do with this simple, yet comprehensive suite of video game development tools – Unity is just as useful for creating AR/VR experiences, complex simulations, real-time realistic rendering, films, and practical games for training and education. Hands-On Unity 2021 Game Development outlines a practical journey to creating your first full game from the ground up, building it step-by-step and applying your knowledge as you progress. Complete with hands-on tutorials and projects, this easy-to-follow guide will teach you how to develop the game using several Unity tools. As you advance, you will learn how to use the Unity engine, create simple scripts using C#, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You’ll be able to apply all the knowledge that you gain to a real-world game. Later chapters will show you how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs efficiently. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games. By the end of this Unity book, you will have created a complete game and built a solid foundation in using a wide variety of Unity tools.
Table of Contents (29 chapters)
1
Section 1 – Our First Level
7
Section 2 – Improving Graphics and Sound
16
Section 3 – Scripting Level Interactivity with C#
24
Section 4 – Releasing Your Game

Releasing your game

We are here – the big moment! We have the gold build, which is the final version of the game. Do we just throw it at our target store (such as Steam, the Play store, the Apple App Store, and so on)? Well… no – actually, we still have lots of work to do, work that we should have started before getting to the gold build. So, let's explore what that extra work is and in which phase it should be carried out.

In this section, we will examine the following release phases:

  • Pre-release
  • Release
  • Post-release

Let's start by discussing the pre-release phase.

Pre-release

One thing you should do before pre-release, and ideally before you start developing your game, is decide where you are going to sell your game. Nowadays, that means choosing a digital store – selling physical copies of games is not an option for newly starting independent developers. You have several options, but for PCs, the most common place...