Book Image

Build Stunning Real-time VFX with Unreal Engine 5

By : Hrishikesh Andurlekar
5 (1)
Book Image

Build Stunning Real-time VFX with Unreal Engine 5

5 (1)
By: Hrishikesh Andurlekar

Overview of this book

While no game would be complete without visual effects, the ever-evolving VFX industry churns out stellar digital environments that can make your games stand out from the crowd. Build Stunning Real-time VFX with Unreal Engine 5 is here to help you boost your creativity using Niagara to make jaw-dropping particle systems backed by the power of Unreal Engine 5—without a line of code. This handy guide for VFX artists takes you through the principles and concepts of designing particle systems and design workflows, along with the architecture of Niagara, Unreal Engine 5’s VFX system. Throughout the book, you’ll build a series of mini projects that will put your particle system knowledge to the test. As you advance, you’ll cover topics such as creating your own custom modules, debugging workflows, and controlling particles with blueprints, and conclude by working on two projects that will bring everything together into a neat package. By the end of this VFX book, you’ll have a deeper understanding of particle systems, improving your skills, portfolio, and the chances of being employed by studios using Unreal Engine 5.
Table of Contents (16 chapters)
1
Part 1: Introduction to Niagara and Particle Systems in Unreal Engine 5
7
Part 2: Dive Deeper into Niagara for VFX

Debugging Workflow in Niagara

Niagara particle systems are essentially abstracted pieces of code controlling the behavior and rendering of particle systems. Code has a nasty habit of having bugs in it and we end up spending a lot of time trying to debug that code. In this chapter, we will explore the process of debugging in Niagara.

We will familiarize ourselves with the Debugger panel, which has tools to sift through the particle system data. Then, we will look at data visualization tools that overlay debug data on our systems. We will check some performance profiling features and finally, we will learn a few important console commands to add to our debugging toolset.

This is what we’ll be covering in the chapter:

  • Exploring the Niagara Debugger panel
  • Debug Drawing
  • Performance profiling
  • Debug console commands