Book Image

Build Stunning Real-time VFX with Unreal Engine 5

By : Hrishikesh Andurlekar
5 (1)
Book Image

Build Stunning Real-time VFX with Unreal Engine 5

5 (1)
By: Hrishikesh Andurlekar

Overview of this book

While no game would be complete without visual effects, the ever-evolving VFX industry churns out stellar digital environments that can make your games stand out from the crowd. Build Stunning Real-time VFX with Unreal Engine 5 is here to help you boost your creativity using Niagara to make jaw-dropping particle systems backed by the power of Unreal Engine 5—without a line of code. This handy guide for VFX artists takes you through the principles and concepts of designing particle systems and design workflows, along with the architecture of Niagara, Unreal Engine 5’s VFX system. Throughout the book, you’ll build a series of mini projects that will put your particle system knowledge to the test. As you advance, you’ll cover topics such as creating your own custom modules, debugging workflows, and controlling particles with blueprints, and conclude by working on two projects that will bring everything together into a neat package. By the end of this VFX book, you’ll have a deeper understanding of particle systems, improving your skills, portfolio, and the chances of being employed by studios using Unreal Engine 5.
Table of Contents (16 chapters)
Part 1: Introduction to Niagara and Particle Systems in Unreal Engine 5
Part 2: Dive Deeper into Niagara for VFX

Building Our First Niagara System

In this chapter, we will dive into the world of Niagara. We will begin by taking a tour of the Niagara Editor UI and exploring the various features it has to offer. After that, we will delve into the Niagara Emitter and learn how to create one from scratch. From there, we will move on to creating a Niagara System and adding it to a level and a Blueprint Actor. By the end of this chapter, you will have a solid understanding of creating a Niagara System from scratch.

In this chapter, we will cover the following topics:

  • Exploring the Niagara Editor UI
  • The Niagara Emitter
  • Creating an Emitter
  • Creating a Niagara System
  • Adding a Niagara System to a level
  • Adding a Niagara System to a Blueprint Actor