Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Learning C# by Developing Games with Unity 2021
  • Table Of Contents Toc
Learning C# by Developing Games with Unity 2021

Learning C# by Developing Games with Unity 2021 - Sixth Edition

By : Harrison Ferrone
4.7 (36)
close
close
Learning C# by Developing Games with Unity 2021

Learning C# by Developing Games with Unity 2021

4.7 (36)
By: Harrison Ferrone

Overview of this book

The Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development. This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations. The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles. By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine.
Table of Contents (18 chapters)
close
close
15
Pop Quiz Answers
16
Other Books You May Enjoy
17
Index

Introducing Stacks, Queues, and HashSets

In the last chapter, we revisited variables, types, and classes to see what they had to offer beyond the basic features introduced at the beginning of the book. In this chapter, we'll take a closer look at new collection types and learn about their intermediate-level capabilities. Remember, being a good programmer isn't about memorizing code, it's about choosing the right tool for the right job.

Each of the new collection types in this chapter has a specific purpose. For most scenarios where you need a collection of data, a list or array works just fine. However, when you need temporary storage or control over the order of collection elements, or more specifically, the order they are accessed, look to stacks and queues. When you need to perform operations that depend on every element in a collection to be unique, meaning not duplicated, look to HashSets.

Before you start on the code in the following section, let&apos...

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
Tech Tools
Icon Unlimited access to the largest independent learning library in tech of over 8,000 expert-authored tech books and videos.
Icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Icon 50+ new titles added per month and exclusive early access to books as they are being written.
Learning C# by Developing Games with Unity 2021
notes
bookmark Notes and Bookmarks search Search in title playlist Add to playlist download Download options font-size Font size

Change the font size

margin-width Margin width

Change margin width

day-mode Day/Sepia/Night Modes

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY

Submit Your Feedback

Modal Close icon
Modal Close icon
Modal Close icon