Book Image

Learning C# by Developing Games with Unity 2021 - Sixth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2021 - Sixth Edition

By: Harrison Ferrone

Overview of this book

The Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development. This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations. The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles. By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine.
Table of Contents (18 chapters)
15
Pop Quiz Answers
16
Other Books You May Enjoy
17
Index

Summary

You might be tempted to think that this marks the end of your programming journey, but you couldn't be more wrong. There is no end to learning, only a beginning. We set out to understand the building blocks of programming, the basics of the C# language, and how to transfer that knowledge into meaningful behaviors in Unity. If you've gotten to this last page, I'm confident you've achieved those goals, and you should be too.

One last word of advice that I wish someone had told me when I first started: you're a programmer if you say you are. There will be plenty of people in the community that will tell you that you're an amateur, that you lack the experience necessary to be considered a "real" programmer, or, better yet, that you need some kind of intangible professional stamp of approval. That's false: you're a programmer if you practice thinking like one regularly, aim to solve problems with efficiency and clean code, and...