Book Image

Learning C# by Developing Games with Unity 2021 - Sixth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2021 - Sixth Edition

By: Harrison Ferrone

Overview of this book

The Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development. This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations. The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles. By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine.
Table of Contents (18 chapters)
15
Pop Quiz Answers
16
Other Books You May Enjoy
17
Index

Diving into Variables, Types, and Methods

The initial steps into any programming language are plagued with a fundamental issue—you can understand the words being typed out, but not the meaning behind them. Normally, this would be cause for a paradox, but programming is a special case.

C# is not its own language; it's written in English. The discrepancy between the words you use every day and the code in Visual Studio comes from missing context, which is something that has to be learned all over again. You know how to say and spell the words used in C#, but what you don't know is where, when, why, and, most importantly, how they make up the syntax of the language.

This chapter marks our departure from programming theory and the beginning of our journey into actual coding. We'll talk about accepted formatting, debugging techniques, and putting together more complex examples of variables and methods. There's a lot of ground to cover, but by the time...