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Modern Game Testing

Modern Game Testing

By : Nikolina Finska
4.7 (16)
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Modern Game Testing

Modern Game Testing

4.7 (16)
By: Nikolina Finska

Overview of this book

Few things are more annoying for gamers than encountering a buggy new game. This often leads to negative reviews, and in turn, you’ll find that demand for your games declines. The solution lies in better quality assurance (QA) – and Modern Game Testing will show you how to achieve just that. Whether you’re a new tester, developer or producer, the QA testing techniques shown in this book, using modern methodologies and the latest technology, will have you releasing quality games that are on time and, most importantly, on budget. The book begins by introducing you to QA and the various types of tests that are performed on games. You’ll then explore test cases and bug reporting, building tests for different platforms (even consoles and PCs), and LiveOps and test management. As you advance, you’ll build a QA team from scratch and work with remote QA testers. The chapters help you take a more traditional approach to learning lessons, enabling you to examine the modern agile approach and various testing strategies that you can then adopt. All angles are covered with oodles of examples, so you’ll have everything you need to implement QA strategies in your organization. By the end of this book, you’ll have a clear understanding of the modern methodologies of QA testing for games, and be able to build efficient, reliable, and long-lasting QA teams.
Table of Contents (19 chapters)
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1
Part 1: Game Testing Foundation
7
Part 2: Test Strategy and Execution
13
Part 3: Test Management and Beyond

Friend or Foe – Test Cases

For a long time, test cases were considered a staple in game testing. With the adoption of agile methodologies and the gaming industry’s increased focus on Games as a Service (GaaS), test cases had to evolve as well. In this chapter, we will talk in detail about the importance of test cases, how to approach them, how to recognize good ones, and most importantly, how to create them. In modern game testing, we don’t necessarily always use test cases. We will also look into the most common test-case alternatives in more detail.

In this chapter, you will learn how to write great test cases, when to use them and when alternatives are a better choice, and lastly, how to create and use test-case alternatives.

We’ll cover the following topics:

  • What are test cases, and do we need them?
  • How to write great test cases
  • Test case alternatives
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Modern Game Testing
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