Book Image

Modern Game Testing

By : Nikolina Finska
Book Image

Modern Game Testing

By: Nikolina Finska

Overview of this book

Few things are more annoying for gamers than encountering a buggy new game. This often leads to negative reviews, and in turn, you’ll find that demand for your games declines. The solution lies in better quality assurance (QA) – and Modern Game Testing will show you how to achieve just that. Whether you’re a new tester, developer or producer, the QA testing techniques shown in this book, using modern methodologies and the latest technology, will have you releasing quality games that are on time and, most importantly, on budget. The book begins by introducing you to QA and the various types of tests that are performed on games. You’ll then explore test cases and bug reporting, building tests for different platforms (even consoles and PCs), and LiveOps and test management. As you advance, you’ll build a QA team from scratch and work with remote QA testers. The chapters help you take a more traditional approach to learning lessons, enabling you to examine the modern agile approach and various testing strategies that you can then adopt. All angles are covered with oodles of examples, so you’ll have everything you need to implement QA strategies in your organization. By the end of this book, you’ll have a clear understanding of the modern methodologies of QA testing for games, and be able to build efficient, reliable, and long-lasting QA teams.
Table of Contents (19 chapters)
1
Part 1: Game Testing Foundation
7
Part 2: Test Strategy and Execution
13
Part 3: Test Management and Beyond

Why is QA important for games, especially within the agile process?

By now, it’s obvious that QA is an essential part of ensuring the quality of a product. But, just how important is it? What will happen if QA is not done, or if it hasn’t been done well? There are quite a few examples of software failures that have had a big impact on end users and caused significant damage and even loss of human life.

One of the more well-known examples is the case of Stanislav Petrov, an air defense officer in the USSR, who potentially managed to avert a third world war. On September 26, 1983, while on duty, Officer Petrov received a notification from the nuclear early warning system, showing that the US had launched its nuclear missiles, attacking the USSR. Officer Petrov realized in time that the system was malfunctioning and that the alarm was false.

Gaming examples are less scary, but one that really showcases how bad game bugs can get is the case of the World of Warcraft Hakkar bug. The final boss in the Zul’Gurub raid, the Blood God Hakkar, was designed to spray Corrupted Blood when killed on enemies close to him, potentially killing weaker heroes. Unfortunately, that caused pets in the game to become poisoned and they quickly managed to spread the plague and kill thousands of players. Of course, all those deaths were digital and Blizzard, the game’s developer, reacted fast and released a patch that revived most of the slain characters. To learn more about the Hakkar bug and the impact it had on the game and the players, see https://en.wikipedia.org/wiki/Corrupted_Blood_incident.

From these couple of examples, we can already see how important role QA plays in software testing. Without skilled, efficient, and timely QA, we can lose users, revenue, and even human lives. But modern QA is important for other reasons as well. With the rise of the free-to-play (F2P) business model and the huge importance of live operations (live ops), game development had to change its methodology to accommodate fast-paced, iterative development. Most of the game development industry has now switched from the waterfall model to agile methodology.

For QA testers in gaming, that was a significant change in terms of when and how testing was executed. Instead of being done at the end of the development, QA now plays a more active part in development teams, with testers representing the players’ perspective and working closely with designers and coders as part of the team. QA testers verify issues that are highlighted by the player support team, do early tests of new features, and learn about technical risks from developers. From being purely quality gatekeepers and critics, in modern game development, QA testers are part of a team that has an accurate understanding of how users will really interact with the game.

While having QA functions embedded into the team will not replace proper playtests, it does give developers early insights into how a player will perceive certain features or changes in the game. This can make product development more efficient and help avoid making expensive design and balancing mistakes that can cause lots of harm to the end product. And while not all agile teams will have embedded QA, the ones that do usually make sure that they take full advantage of the intimate player knowledge that the QA specialists hold, as well as their deep insight into game strengths and weaknesses. This reliance on QA specialists or teams not only makes QA important to prevent games going live with bugs such as Hakkar but also helps make for more fun, engaging, and at the end of the day, more profitable games.