Book Image

Modern Game Testing

By : Nikolina Finska
Book Image

Modern Game Testing

By: Nikolina Finska

Overview of this book

Few things are more annoying for gamers than encountering a buggy new game. This often leads to negative reviews, and in turn, you’ll find that demand for your games declines. The solution lies in better quality assurance (QA) – and Modern Game Testing will show you how to achieve just that. Whether you’re a new tester, developer or producer, the QA testing techniques shown in this book, using modern methodologies and the latest technology, will have you releasing quality games that are on time and, most importantly, on budget. The book begins by introducing you to QA and the various types of tests that are performed on games. You’ll then explore test cases and bug reporting, building tests for different platforms (even consoles and PCs), and LiveOps and test management. As you advance, you’ll build a QA team from scratch and work with remote QA testers. The chapters help you take a more traditional approach to learning lessons, enabling you to examine the modern agile approach and various testing strategies that you can then adopt. All angles are covered with oodles of examples, so you’ll have everything you need to implement QA strategies in your organization. By the end of this book, you’ll have a clear understanding of the modern methodologies of QA testing for games, and be able to build efficient, reliable, and long-lasting QA teams.
Table of Contents (19 chapters)
1
Part 1: Game Testing Foundation
7
Part 2: Test Strategy and Execution
13
Part 3: Test Management and Beyond

The importance of bug flow in game teams

If you are working in the gaming industry in any capacity, you have definitely heard about bugs. They are some of the most dreaded consequences of game development and, at the same time, the reason why quality assurance (QA) is so important in game production. Without QA, it would be difficult to find relevant bugs on time. But finding bugs is just the beginning of the story. How we handle them and what we do with them are equally important. Bug flow is the main way testers, developers, and producers communicate. While we often think of game teams as small groups of people working together in the office, today, this picture is very different. Games, especially ones on consoles and successful free-to-play ones are built and maintained by large teams scattered across different geographical locations. Studios also frequently use outsourced QA services as support or a main testing force. If our bug flows are not properly set, game production can...