Book Image

Modern Game Testing

By : Nikolina Finska
Book Image

Modern Game Testing

By: Nikolina Finska

Overview of this book

Few things are more annoying for gamers than encountering a buggy new game. This often leads to negative reviews, and in turn, you’ll find that demand for your games declines. The solution lies in better quality assurance (QA) – and Modern Game Testing will show you how to achieve just that. Whether you’re a new tester, developer or producer, the QA testing techniques shown in this book, using modern methodologies and the latest technology, will have you releasing quality games that are on time and, most importantly, on budget. The book begins by introducing you to QA and the various types of tests that are performed on games. You’ll then explore test cases and bug reporting, building tests for different platforms (even consoles and PCs), and LiveOps and test management. As you advance, you’ll build a QA team from scratch and work with remote QA testers. The chapters help you take a more traditional approach to learning lessons, enabling you to examine the modern agile approach and various testing strategies that you can then adopt. All angles are covered with oodles of examples, so you’ll have everything you need to implement QA strategies in your organization. By the end of this book, you’ll have a clear understanding of the modern methodologies of QA testing for games, and be able to build efficient, reliable, and long-lasting QA teams.
Table of Contents (19 chapters)
1
Part 1: Game Testing Foundation
7
Part 2: Test Strategy and Execution
13
Part 3: Test Management and Beyond

What this book covers

Chapter 1, Setting the Stage – Introduction to QA for Modern Games, discusses the importance of QA and the main differences between games and software QA.

Chapter 2, All Engines Go – The Basics of Game QA, examines what we test in games and the main challenges of games QA.

Chapter 3, A Deeper Look – Types of Testing in Games, explores the different types of testing in games and how to execute them.

Chapter 4, Deeper Look – Testing on Various Gaming Platforms – Mobile, PC, and Console, delves into the specifics of QA on different gaming platforms.

Chapter 5, It Must Be Hardware: Testing Hardware in Modern Games QA, covers the importance of hardware and how to create optimal test sets.

Chapter 6, Friend or Foe – Test Cases, discusses how to write great test cases and their alternatives.

Chapter 7, It Works on My Machine: Bug Flow, explores how to set up efficient bug flow and statuses.

Chapter 8, I Thought I Fixed That: How to Write Efficient Bug Reports, examines in detail how to write great bug reports.

Chapter 9, It Works, but It Hasn’t Been Tested: Testing Approach, delves into agile methodology and its approach to testing.

Chapter 10, Eat, Sleep, Test, Repeat: Test Methodology, covers the most commonly used QA methodologies with practical examples.

Chapter 11, Are You on the Right Version? Live Ops and QA, examines the details of how QA works in live ops.

Chapter 12, Beyond Testing – Introduction to Test Management, explores in detail how to make a test plan and efficient testing estimation.

Chapter 13, There Are No BUGS without U – QA and the Game Team, gets you familiar with a career in QA and explores the future of QA.