Book Image

Modern Game Testing

By : Nikolina Finska
Book Image

Modern Game Testing

By: Nikolina Finska

Overview of this book

Few things are more annoying for gamers than encountering a buggy new game. This often leads to negative reviews, and in turn, you’ll find that demand for your games declines. The solution lies in better quality assurance (QA) – and Modern Game Testing will show you how to achieve just that. Whether you’re a new tester, developer or producer, the QA testing techniques shown in this book, using modern methodologies and the latest technology, will have you releasing quality games that are on time and, most importantly, on budget. The book begins by introducing you to QA and the various types of tests that are performed on games. You’ll then explore test cases and bug reporting, building tests for different platforms (even consoles and PCs), and LiveOps and test management. As you advance, you’ll build a QA team from scratch and work with remote QA testers. The chapters help you take a more traditional approach to learning lessons, enabling you to examine the modern agile approach and various testing strategies that you can then adopt. All angles are covered with oodles of examples, so you’ll have everything you need to implement QA strategies in your organization. By the end of this book, you’ll have a clear understanding of the modern methodologies of QA testing for games, and be able to build efficient, reliable, and long-lasting QA teams.
Table of Contents (19 chapters)
1
Part 1: Game Testing Foundation
7
Part 2: Test Strategy and Execution
13
Part 3: Test Management and Beyond

Regression testing

When we work with large games or games that have already been live for a long time and have lots of different content in them, it becomes quite difficult to map all areas of a game. We develop live games with development plans that range from 6 months to a year in the future, but some of the most successful F2P games now run for over a decade. Candy Crush was released for the first time in 2012 and is still topping gaming charts.

With these types of games, it becomes necessary to occasionally do regression testing and check how new features, new content, and even more complex bug fixes affect already existing parts of the game. We can conclude that the purpose of regression testing is to ensure that a game still functions as it was intended after any update, code change, platform update, or bug fix has been made to the game, or if a new feature has been added. Regression testing is sometimes also considered part of functional testing, as at its core, it validates...