Regression testing
When we work with large games or games that have already been live for a long time and have lots of different content in them, it becomes quite difficult to map all areas of a game. We develop live games with development plans that range from 6 months to a year in the future, but some of the most successful F2P games now run for over a decade. Candy Crush was released for the first time in 2012 and is still topping gaming charts.
With these types of games, it becomes necessary to occasionally do regression testing and check how new features, new content, and even more complex bug fixes affect already existing parts of the game. We can conclude that the purpose of regression testing is to ensure that a game still functions as it was intended after any update, code change, platform update, or bug fix has been made to the game, or if a new feature has been added. Regression testing is sometimes also considered part of functional testing, as at its core, it validates...