Book Image

Modern Game Testing

By : Nikolina Finska
Book Image

Modern Game Testing

By: Nikolina Finska

Overview of this book

Few things are more annoying for gamers than encountering a buggy new game. This often leads to negative reviews, and in turn, you’ll find that demand for your games declines. The solution lies in better quality assurance (QA) – and Modern Game Testing will show you how to achieve just that. Whether you’re a new tester, developer or producer, the QA testing techniques shown in this book, using modern methodologies and the latest technology, will have you releasing quality games that are on time and, most importantly, on budget. The book begins by introducing you to QA and the various types of tests that are performed on games. You’ll then explore test cases and bug reporting, building tests for different platforms (even consoles and PCs), and LiveOps and test management. As you advance, you’ll build a QA team from scratch and work with remote QA testers. The chapters help you take a more traditional approach to learning lessons, enabling you to examine the modern agile approach and various testing strategies that you can then adopt. All angles are covered with oodles of examples, so you’ll have everything you need to implement QA strategies in your organization. By the end of this book, you’ll have a clear understanding of the modern methodologies of QA testing for games, and be able to build efficient, reliable, and long-lasting QA teams.
Table of Contents (19 chapters)
1
Part 1: Game Testing Foundation
7
Part 2: Test Strategy and Execution
13
Part 3: Test Management and Beyond

Summary

In this final chapter, my goal was to give you an overview of the parts of QA that, while already important, might become even more significant in the future of game development. First, we learned about QA team structures. We learned how to organize them and how to build them into a reliable, efficient, and indispensable part of game development. Next, we learned about how to work with outsourced QA companies as an extended part of our own testing teams. We investigated how QA is organized and what type of QA career trajectory you might have. We touched down on testing automation, an important part of QA, the significance of which is going to increase tremendously in the future. And lastly, we spoke about the future of game QA and trends that might shape our industry in the future.

I sincerely hope that you find this book insightful and that it helps you in your work. It has been an amazing experience putting decades of my QA experience into one concise and organized guide...