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Modern Game Testing

Modern Game Testing

By : Nikolina Finska
4.7 (16)
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Modern Game Testing

Modern Game Testing

4.7 (16)
By: Nikolina Finska

Overview of this book

Few things are more annoying for gamers than encountering a buggy new game. This often leads to negative reviews, and in turn, you’ll find that demand for your games declines. The solution lies in better quality assurance (QA) – and Modern Game Testing will show you how to achieve just that. Whether you’re a new tester, developer or producer, the QA testing techniques shown in this book, using modern methodologies and the latest technology, will have you releasing quality games that are on time and, most importantly, on budget. The book begins by introducing you to QA and the various types of tests that are performed on games. You’ll then explore test cases and bug reporting, building tests for different platforms (even consoles and PCs), and LiveOps and test management. As you advance, you’ll build a QA team from scratch and work with remote QA testers. The chapters help you take a more traditional approach to learning lessons, enabling you to examine the modern agile approach and various testing strategies that you can then adopt. All angles are covered with oodles of examples, so you’ll have everything you need to implement QA strategies in your organization. By the end of this book, you’ll have a clear understanding of the modern methodologies of QA testing for games, and be able to build efficient, reliable, and long-lasting QA teams.
Table of Contents (19 chapters)
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1
Part 1: Game Testing Foundation
7
Part 2: Test Strategy and Execution
13
Part 3: Test Management and Beyond

It Works on My Machine: Bug Flow

Bug flow is a part of every game development. Even when it’s not designed by anybody in particular, it still exists – it’s impossible to write and fix bugs without it. Bug flow can be used interchangeably with the term bug life cycle – it’s the set of stages that a bug goes through before it’s finally addressed. I’m purposely not saying fixed, as not all bugs will be fixed (and they shouldn’t), but all bugs need to be addressed. That means that each and every bug reported should go through a second set of eyes, and the team should decide how it is going to be handled.

In this chapter, we will learn about the importance of good bug flow and what can happen when bug flow is not optimized. Then, we will learn how to set up a great bug flow for any type of game team, with detailed examples that can be used as a base for creating bug flow in your own teams. We will also learn about good practices...

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Modern Game Testing
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