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  • Book Overview & Buying Unity Cookbook
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Unity Cookbook

Unity Cookbook - Fifth Edition

By : Matt Smith, Shaun Ferns, Sinéad Murphy
4.8 (26)
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Unity Cookbook

Unity Cookbook

4.8 (26)
By: Matt Smith, Shaun Ferns, Sinéad Murphy

Overview of this book

Unleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.
Table of Contents (22 chapters)
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20
Other Books You May Enjoy
21
Index

Saving data between scenes using static properties

Keeping track of the player’s progress and user settings during a game is vital to give your game a greater feeling of depth and content. In this recipe, we will learn how to make our game remember the player’s score between the different levels (scenes).

Note that this example game is rigged! In this game, higher will always win, and lower will always lose, but we can build on this simple game to count, store, and retrieve the number of wins and games that have been played.

Figure 10.1: Our Higher or Lower game, with the score being remembered between scenes

Getting ready

We have included a complete project in a Unity package named game_HigherOrLower in the 10_01 folder. To follow this recipe, we will import this package as the starting point.

How to do it...

To save and load player data, follow these steps:

  1. Create a new Unity 2D project, and import the game_HigherOrLower package...
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Unity Cookbook
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