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  • Book Overview & Buying Unity Cookbook
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Unity Cookbook

Unity Cookbook - Fifth Edition

By : Matt Smith, Shaun Ferns, Sinéad Murphy
4.8 (26)
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Unity Cookbook

Unity Cookbook

4.8 (26)
By: Matt Smith, Shaun Ferns, Sinéad Murphy

Overview of this book

Unleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.
Table of Contents (22 chapters)
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20
Other Books You May Enjoy
21
Index

Unity game communication with a web server leaderboard

In this recipe, we create a Unity game client that can communicate, via UI buttons, with our web server leaderboard from the previous recipe:

Figure 10.22: Screenshot showing a Unity game retrieving scores from a web server

Getting ready

Since this scene contains several UI elements and the code of the recipe is the communication with the PHP scripts and SQL database, in the 10_09 folder, we have provided a Unity package called UnityLeaderboardClient, containing a scene with everything set up for the Unity project.

How to do it...

To create a Unity game that communicates with the web server leaderboard, perform the following steps:

  1. Create a new 2D Unity project.
  2. Import the Unity package provided, UnityLeaderboardClient.
  3. Run the scene provided.
  4. Ensure that your PHP leaderboard is up and running.
  5. If you are not running locally (localhost:8000), you’ll need to update...
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Unity Cookbook
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