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  • Book Overview & Buying Unity Cookbook
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Unity Cookbook

Unity Cookbook - Fifth Edition

By : Matt Smith, Shaun Ferns, Sinéad Murphy
4.8 (26)
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Unity Cookbook

Unity Cookbook

4.8 (26)
By: Matt Smith, Shaun Ferns, Sinéad Murphy

Overview of this book

Unleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.
Table of Contents (22 chapters)
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20
Other Books You May Enjoy
21
Index

Setting up the Third Person Character Controller project

Unity provides a great Playground scene with a Third Person robot character set up and ready to use. We’ll get those assets and set up a project with this scene in this recipe, making it really easy to work with 3D sounds later this chapter.

How to do it...

To set up the Third Person Character Controller project, perform the following steps:

  1. Create a new Unity 3D project.
  2. Open a web browser tab to Unity Asset Store, by choosing Menu: Window | Asset Store.
  3. Search for the free Starter Assets Third Person Character Controller.
  4. Select the assets, and when viewing their details, click the button Add to My Assets.

Figure 4.1: Adding Third-Person Starter to your assets on the Unity Asset Store website

  1. In the Unity editor, open the Package Manager to list your asset store assets by choosing the menu Window | Package Manager. Dock the Package Manager panel alongside...
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Unity Cookbook
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