Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Unity Cookbook
  • Table Of Contents Toc
Unity Cookbook

Unity Cookbook - Fifth Edition

By : Matt Smith, Shaun Ferns, Sinéad Murphy
4.8 (26)
close
close
Unity Cookbook

Unity Cookbook

4.8 (26)
By: Matt Smith, Shaun Ferns, Sinéad Murphy

Overview of this book

Unleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.
Table of Contents (22 chapters)
close
close
20
Other Books You May Enjoy
21
Index

Using Texture Sheets to simulate fire with a Particle System

Much of the work of creating visual effects can be achieved if we have a multiple-image sprite sheet. Then, the visual form of each particle, as it changes over its lifetime, can be driven as a 2D animation, looping through the sequence of images from the sprite sheet.

In this recipe, we’ll create a flickering blue flame effect using a Particle System that animates its particles from a multiple-image sprite sheet from the Open Game Art website:

Figure 15.14: The flickering blue flames Particle System we’ll create in this recipe

Getting ready

For this recipe, we need a sprite sheet with multiple images on a black background. Either use one of your own or use the fire2_64.png blue flame sprite sheet from Open Game Art. Thanks to Ben Hickling for sharing this asset for game developers to use.

We’ve prepared the file you need in the 14_03 folder. Alternatively, you can download the...

Visually different images
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
Tech Tools
Icon Unlimited access to the largest independent learning library in tech of over 8,000 expert-authored tech books and videos.
Icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Icon 50+ new titles added per month and exclusive early access to books as they are being written.
Unity Cookbook
notes
bookmark Notes and Bookmarks search Search in title playlist Add to playlist download Download options font-size Font size

Change the font size

margin-width Margin width

Change margin width

day-mode Day/Sepia/Night Modes

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY

Submit Your Feedback

Modal Close icon
Modal Close icon
Modal Close icon