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Unity Android Game Development by Example Beginner's Guide
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Adding additional lights to the scene is rather simple. Also, as long as one sticks to point lights, the cost to render them stays low.
At the top of the Unity Editor, select GameObject, followed by Create Other, and lastly Point Light.
With the new light selected, there are a few attributes that we are concerned about in the Inspector window.
Range: This is how far light will be emitted from the object. The light emitted from this point is brightest at the center and fades to nothing as it reaches the extent of the range. The range is additionally represented as a yellow wire sphere in the Scene view.
Color: This is simply the color of the light. By default, it is white; however, any color can be used here. This setting is shared between all light types.
Intensity: This is the brightness of the light. The greater the intensity of the light, the brighter the light will be at its center. This setting is also shared between all light types.
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