Today's multiplayer experiences fall into two main categories: real-time online and asynchronous online play. Gone are the days of sitting on the couch with your friends as you beat each other up on screen. This statement isn't entirely accurate with games, such as Super Smash Bros, which proves the exception to the rule, but there is an obvious trend toward an online play. Many primarily single-player games are being augmented with multiplayer game modes, while many others, such as multiplayer online battle arena games, for example, League of Legends, are strictly online multiplayer games with no single-player campaigns. To give you some idea of where this trend is going, Riot Games (whose only developed games as of 2015 is League of Legends) generated $624 million USD in 2013 and was poised to break the $1 billion (with a "B") USD mark in 2014. This is solely from micro transactions, as the game is primarily free to play. Clearly, having online gameplay makes up for a lot...
GameMaker Cookbook
GameMaker Cookbook
Overview of this book
GameMaker: Studio started off as a tool capable of creating simple games using a drag-and-drop interface. Since then, it has grown to become a powerful instrument to make release-ready games for PC, Mac, mobile devices, and even current-gen consoles. GameMaker is designed to allow its users to develop games without having to learn any of the complex programming languages such as C++ or Java. It also allows redistribution across multiple platforms.
This book teaches you to harness GameMaker: Studio’s full potential and take your game development to new heights.
It begins by covering the basics and lays a solid foundation for advanced GameMaker concepts. Moving on, it covers topics such as controls, physics, and advanced movement, employing a strategic approach to the learning curve. The book concludes by providing insights into complex concepts such as the GUI, menus, save system, lighting, particles, and VFX.
By the end of the book, you will be able to design games using GameMaker: Studio and implement the same techniques in other games you intend to design.
Table of Contents (17 chapters)
GameMaker Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Game Plan – Creating Basic Gameplay
It's Under Control – Exploring Various Control Schemes
Let's Move It – Advanced Movement and Layout
Let's Get Physical – Using GameMaker's Physics System
Now Hear This! – Music and Sound Effects
It's All GUI! - Creating Graphical User Interface and Menus
Saving the Day – Saving Game Data
Light 'em up! – Enhancing Your Game with Lighting Techniques
Particle Man, Particle Man – Adding Polish to Your Game with Visual Effects and Particles
Hello, World – Creating New Dimensions of Play Through Networking
Index
Customer Reviews