Book Image

GameMaker Cookbook

Book Image

GameMaker Cookbook

Overview of this book

GameMaker: Studio started off as a tool capable of creating simple games using a drag-and-drop interface. Since then, it has grown to become a powerful instrument to make release-ready games for PC, Mac, mobile devices, and even current-gen consoles. GameMaker is designed to allow its users to develop games without having to learn any of the complex programming languages such as C++ or Java. It also allows redistribution across multiple platforms. This book teaches you to harness GameMaker: Studio’s full potential and take your game development to new heights. It begins by covering the basics and lays a solid foundation for advanced GameMaker concepts. Moving on, it covers topics such as controls, physics, and advanced movement, employing a strategic approach to the learning curve. The book concludes by providing insights into complex concepts such as the GUI, menus, save system, lighting, particles, and VFX. By the end of the book, you will be able to design games using GameMaker: Studio and implement the same techniques in other games you intend to design.
Table of Contents (17 chapters)
GameMaker Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Introduction


Today's multiplayer experiences fall into two main categories: real-time online and asynchronous online play. Gone are the days of sitting on the couch with your friends as you beat each other up on screen. This statement isn't entirely accurate with games, such as Super Smash Bros, which proves the exception to the rule, but there is an obvious trend toward an online play. Many primarily single-player games are being augmented with multiplayer game modes, while many others, such as multiplayer online battle arena games, for example, League of Legends, are strictly online multiplayer games with no single-player campaigns. To give you some idea of where this trend is going, Riot Games (whose only developed games as of 2015 is League of Legends) generated $624 million USD in 2013 and was poised to break the $1 billion (with a "B") USD mark in 2014. This is solely from micro transactions, as the game is primarily free to play. Clearly, having online gameplay makes up for a lot...