Book Image

GameMaker Cookbook

Book Image

GameMaker Cookbook

Overview of this book

GameMaker: Studio started off as a tool capable of creating simple games using a drag-and-drop interface. Since then, it has grown to become a powerful instrument to make release-ready games for PC, Mac, mobile devices, and even current-gen consoles. GameMaker is designed to allow its users to develop games without having to learn any of the complex programming languages such as C++ or Java. It also allows redistribution across multiple platforms. This book teaches you to harness GameMaker: Studio’s full potential and take your game development to new heights. It begins by covering the basics and lays a solid foundation for advanced GameMaker concepts. Moving on, it covers topics such as controls, physics, and advanced movement, employing a strategic approach to the learning curve. The book concludes by providing insights into complex concepts such as the GUI, menus, save system, lighting, particles, and VFX. By the end of the book, you will be able to design games using GameMaker: Studio and implement the same techniques in other games you intend to design.
Table of Contents (17 chapters)
GameMaker Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Connecting a client to a server


In order to play a game online, you must first connect to other players. In the early days of computer gaming, this was done with a direct connection from one computer to another. These days, it is far more common for all players involved to connect to a server in order to enjoy multiplayer games. Let's take a look at how to create a server/client relationship using GameMaker.

Getting ready

Since we're going to learn how to connect a client to a server, we're going to need both a client and server. For this purpose, you'll need two different projects open at one time: network_test_server.gmx and network_test_client.gmx, each with a single room. You'll need to create specific objects during this tutorial instead of in preparation for it, so make sure you pay attention to the project file you're working with at all times.

How to do it...

  1. In network_test_server.gmx, create an object called obj_server.

  2. Add a Create event and drag a code block to the Actions box.

  3. Enter...