Book Image

GameMaker Cookbook

Book Image

GameMaker Cookbook

Overview of this book

GameMaker: Studio started off as a tool capable of creating simple games using a drag-and-drop interface. Since then, it has grown to become a powerful instrument to make release-ready games for PC, Mac, mobile devices, and even current-gen consoles. GameMaker is designed to allow its users to develop games without having to learn any of the complex programming languages such as C++ or Java. It also allows redistribution across multiple platforms. This book teaches you to harness GameMaker: Studio’s full potential and take your game development to new heights. It begins by covering the basics and lays a solid foundation for advanced GameMaker concepts. Moving on, it covers topics such as controls, physics, and advanced movement, employing a strategic approach to the learning curve. The book concludes by providing insights into complex concepts such as the GUI, menus, save system, lighting, particles, and VFX. By the end of the book, you will be able to design games using GameMaker: Studio and implement the same techniques in other games you intend to design.
Table of Contents (17 chapters)
GameMaker Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Dragging onscreen objects


Using your mouse to drag items onscreen is a common practice in many computer applications, and even predates the release of Windows 3.1, which brought the visual interface into the mainstream. If you use a computer for work or play, you certainly drag icons, text, and so on on a daily basis; you even do it when creating with GameMaker. Dragging items has many applications in games, but in order to implement it, we first need to know how it works.

Getting ready

You'll need a room and an object called obj_block to place in it. The sprite can be anything here, so I've simply made a blue square. Place the object anywhere in the room and you're ready to go.

How to do it

  1. In obj_block, add a Create event.

  2. Drag and drop a code block using the following code:

    ///Set variables
    dragged = false;
    global.canDrag = true;
  3. Add a Left Button event.

  4. Drag a code block to the Actions box and enter the following code:

    ///Pick up object
    if global.canDrag = true
    {
        global.canDrag = false;
    ...