Book Image

GameMaker Cookbook

Book Image

GameMaker Cookbook

Overview of this book

GameMaker: Studio started off as a tool capable of creating simple games using a drag-and-drop interface. Since then, it has grown to become a powerful instrument to make release-ready games for PC, Mac, mobile devices, and even current-gen consoles. GameMaker is designed to allow its users to develop games without having to learn any of the complex programming languages such as C++ or Java. It also allows redistribution across multiple platforms. This book teaches you to harness GameMaker: Studio’s full potential and take your game development to new heights. It begins by covering the basics and lays a solid foundation for advanced GameMaker concepts. Moving on, it covers topics such as controls, physics, and advanced movement, employing a strategic approach to the learning curve. The book concludes by providing insights into complex concepts such as the GUI, menus, save system, lighting, particles, and VFX. By the end of the book, you will be able to design games using GameMaker: Studio and implement the same techniques in other games you intend to design.
Table of Contents (17 chapters)
GameMaker Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Introduction


Game design trends, much like trends in fashion and music, are quite cyclical. There is currently a trend in game art, especially in indie circles, to give games a pixilated, retro feel but with modern game mechanics and effects. Many developers are trying to capture the look and feel of classic 8-bit and 16-bit games while simultaneously keeping the games modern using certain special effects. One of these effects is to give games lighting systems that can produce, in a way, realistic light effects, watered down as necessary to maintain the desired look.

This isn't entirely a new concept; some games from the 16-bit era had some basic lighting effects, though they were presented differently. Consider a couple of very popular games, such as the Super Nintendo Entertainment System: Super Mario World and Legend of Zelda: A Link to the Past. Both of these games used the same hardware and were released one year apart, almost to the day.

Super Mario World contains many levels that take...