Book Image

Python Game Programming By Example

Book Image

Python Game Programming By Example

Overview of this book

Table of Contents (14 chapters)
Python Game Programming By Example
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Cocos2d actions


In our previous game, we manipulated our sprites directly through their members, especially the position attribute. The game loop updated each actor with the elapsed time from the previous frame.

However, our tower defense game will be based mainly on cocos2d actions, which are orders to modify object attributes such as the position, rotation, or scale. They are executed by calling the do() method of the CocosNode class. Therefore, any sprite, layer, or scene can be a valid target of an action.

The actions that we will cover in this section can be divided into two main groups: interval actions and instant actions.

Interval actions

These actions have a duration, and their execution ends after that certain duration. For instance, if we want to move a sprite to a certain position, we do not want it to happen immediately but last a fixed amount of time, giving the impression that it moves with a determined speed. This can be achieved with the MoveTo action:

import cocos
import cocos...