Book Image

Blueprints Visual Scripting for Unreal Engine

By : Brenden Sewell
Book Image

Blueprints Visual Scripting for Unreal Engine

By: Brenden Sewell

Overview of this book

Blueprints Visual Scripting for Unreal Engine is a step-by-step approach to building a fully functional game, one system at a time. Starting with a basic First Person Shooter template, each chapter will extend the prototype to create an increasingly complex and robust game experience. You will progress from creating basic shooting mechanics to gradually more complex systems that will generate user interface elements and intelligent enemy behavior. Focusing on universally applicable skills, the expertise you will develop in utilizing Blueprints can translate to other types of genres. By the time you finish the book, you will have a fully functional First Person Shooter game and the skills necessary to expand on the game to develop an entertaining, memorable experience for your players. From making customizations to player movement to creating new AI and game mechanics from scratch, you will discover everything you need to know to get started with game development using Blueprints and Unreal Engine 4.
Table of Contents (15 chapters)
Blueprints Visual Scripting for Unreal Engine
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, we enhanced player experience by adding a HUD that tracks the player's interaction with the environment. In doing so, you developed another conduit through which you can communicate information to the player of your game. By now, we have the skeletal structure of a first-person shooter, including guns that shoot, targets that explode, and a UI that exposes the state of the world to the player. We have already come a long way from the initial test scene, which featured minimal player interaction.

In the next chapter, we will begin transitioning from building the foundation of our game structure to constructing the design of our game. The core of any game is made up of the rules that the player must follow in order to create a fun experience. While the game in its current form features some basic rules that define how the targets react on being shot, the overall experience lacks a goal for the player to achieve. We will be rectifying this by establishing a win condition...