Book Image

Mastering Oculus Rift Development

By : Jack Donovan
Book Image

Mastering Oculus Rift Development

By: Jack Donovan

Overview of this book

Virtual reality (VR) is changing the world of gaming and entertainment as we know it. VR headsets such as the Oculus Rift immerse players in a virtual world by tracking their head movements and simulating depth, giving them the feeling that they are actually present in the environment. We will first use the Oculus SDK in the book and will then move on to the widely popular Unity Engine, showing you how you can add that extra edge to your VR games using the power of Unity. In this book, you’ll learn how to take advantage of this new medium by designing around each of its unique features. This book will demonstrate the Unity 5 game engine, one of most widely-used engines for VR development, and will take you through a comprehensive project that covers everything necessary to create and publish a complete VR experience for the Oculus Rift. You will also be able to identify the common perils and pitfalls of VR development to ensure that your audience has the most comfortable experience possible. By the end of the book, you will be able to create an advanced VR game for the Oculus Rift, and you’ll have everything you need to bring your ideas into a new reality.
Table of Contents (17 chapters)
Mastering Oculus Rift Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Mesh optimization


At this point, we've focused quite a bit on CPU usage, but we haven't covered optimizations for rendering, which is crucial for high-detail scenes that contain a lot of complex objects. In this section, we'll look at how to analyze the cost of rendering 3D models, and the tools that can help us render as efficiently as possible.

Optimizing a mesh using Simplygon

Meshes use vertices and faces to define the shape of an object. The more complex and detailed the object is, the more vertices and faces are needed to describe it, and as you probably guessed, more vertices and faces lead to high render costs.

Fortunately, there are tools available that allow for simple algorithmic optimization with the click of a button. These algorithms generate new meshes that sacrifice a small level of aesthetic accuracy to drastically reduce the number of vertices and faces in the model. One such tool is called Simplygon, which we'll use in this section to optimize a dense high-poly model.

The...