Book Image

Mastering Oculus Rift Development

By : Jack Donovan
Book Image

Mastering Oculus Rift Development

By: Jack Donovan

Overview of this book

Virtual reality (VR) is changing the world of gaming and entertainment as we know it. VR headsets such as the Oculus Rift immerse players in a virtual world by tracking their head movements and simulating depth, giving them the feeling that they are actually present in the environment. We will first use the Oculus SDK in the book and will then move on to the widely popular Unity Engine, showing you how you can add that extra edge to your VR games using the power of Unity. In this book, you’ll learn how to take advantage of this new medium by designing around each of its unique features. This book will demonstrate the Unity 5 game engine, one of most widely-used engines for VR development, and will take you through a comprehensive project that covers everything necessary to create and publish a complete VR experience for the Oculus Rift. You will also be able to identify the common perils and pitfalls of VR development to ensure that your audience has the most comfortable experience possible. By the end of the book, you will be able to create an advanced VR game for the Oculus Rift, and you’ll have everything you need to bring your ideas into a new reality.
Table of Contents (17 chapters)
Mastering Oculus Rift Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Chapter 8.  Adding Tone and Realism with Graphics

Graphics haven't always been at the forefront of game development. In the early days, on systems such as the Atari 2800 and Magnavox Odyssey, avatars and items could only be represented by crude pixel estimations, and levels were, more often than not, simple 2D blocks. Older machines just didn't have the capability of rendering anything with even close to realistic detail, and the clunky CRT displays from back in the day wouldn't do fantastic renderings any justice anyway.

These days, the success and quality of a game depends heavily on how it looks. Rendering and lighting in games is as close to real life as it ever has been, and there are several graphical capabilities in modern 3D engines that mimic the actual physics of light. Virtual reality gives us the opportunity to immerse players in these realistically rendered environments, which demands a greater focus than ever on the graphical accuracy and quality of your game.

In this chapter...