Book Image

Mastering Oculus Rift Development

By : Jack Donovan
Book Image

Mastering Oculus Rift Development

By: Jack Donovan

Overview of this book

Virtual reality (VR) is changing the world of gaming and entertainment as we know it. VR headsets such as the Oculus Rift immerse players in a virtual world by tracking their head movements and simulating depth, giving them the feeling that they are actually present in the environment. We will first use the Oculus SDK in the book and will then move on to the widely popular Unity Engine, showing you how you can add that extra edge to your VR games using the power of Unity. In this book, you’ll learn how to take advantage of this new medium by designing around each of its unique features. This book will demonstrate the Unity 5 game engine, one of most widely-used engines for VR development, and will take you through a comprehensive project that covers everything necessary to create and publish a complete VR experience for the Oculus Rift. You will also be able to identify the common perils and pitfalls of VR development to ensure that your audience has the most comfortable experience possible. By the end of the book, you will be able to create an advanced VR game for the Oculus Rift, and you’ll have everything you need to bring your ideas into a new reality.
Table of Contents (17 chapters)
Mastering Oculus Rift Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Chapter 10. Publishing on the Oculus Store

Throughout the course of this book, you've implemented the basic features of virtually every pillar of VR development. You've created methods of interaction and navigation, given your game a distinct look and feel through a deeper understanding of graphics and rendering, and enabled connecting players worldwide through networked matchmaking.

As you bring these skills into your own creations and build outwards and upwards from the fundamentals demonstrated in our Arena Combat game, you'll need to know how to package and prepare your work so that it's ready to be deployed to the public. In this chapter, we'll cover the process of preparing your build in Unity, as well as the requirements it will need to meet in order to be successfully published on the Oculus Store.

This chapter will cover the following topics:

  • Packaging a final Unity build

  • Meeting the Oculus submission guidelines

  • Uploading your first build to Oculus