VR can be a lonely place. It might not seem like it at first, but it's more isolating than any other medium because it monopolizes your senses, attention, and ultimately your reality. That's why multiplayer experiences are so impactful in virtual reality, because you've been transported somewhere else with other real people that you can share the experience with.
In this chapter, we'll dive into the technology and techniques that make multiplayer experiences possible. In doing so, we'll bring other players into the arena and set the stage for a team-based competition that includes all of the features and mechanics you've designed throughout this book.
This chapter will cover the following topics:
Creating a lobby space for joining matches
Creating a networked game
Using Unity's matchmaker system
Synchronizing data in multiplayer matches