Book Image

Building Games with Flutter

By : Paul Teale
Book Image

Building Games with Flutter

By: Paul Teale

Overview of this book

With its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games. This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI). By the end of the book, you'll have gained the confidence to build fun multiplatform games with Flutter.
Table of Contents (17 chapters)
1
Part 1: Game Basics
5
Part 2: Graphics and Sound
11
Part 3: Advanced Games Programming

Chapter 11: Finishing the Game

The game is looking great and is nearly complete, but we want to tie up some loose ends in this chapter to finish it off. At the moment, we only have the main game screen; however, games often have many screens in them, such as a menu screen or settings screen.

In this chapter, we will add a few more screens and show you how to navigate between them. We will create these screens with standard Flutter widgets and show you how you can mix Flutter and Flame together. Specifically, in our settings screen, we will add an option for controlling the music volume and persist the user's music volume preference, and then use this when playing the game.

After wrapping up the game code, we will discuss a few other things to consider when developing a game, such as how to make money from it, what else is worth learning as you continue to learn more about game development, and where to get help when you get stuck developing your games.

We will cover the...