Book Image

Building Games with Flutter

By : Paul Teale
Book Image

Building Games with Flutter

By: Paul Teale

Overview of this book

With its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games. This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI). By the end of the book, you'll have gained the confidence to build fun multiplatform games with Flutter.
Table of Contents (17 chapters)
1
Part 1: Game Basics
5
Part 2: Graphics and Sound
11
Part 3: Advanced Games Programming

Technical requirements

To examine the sources mentioned in this chapter, you can download them at https://github.com/PacktPublishing/Building-Games-with-Flutter/tree/main/chapter02.

The Flame project is evolving very quickly, so please refer to the very latest documentation for any changes or new features at https://flame-engine.org/docs/#/. At the time of writing, the latest version is 1.0.0, which has been integrated with Flutter v3.0.0 onward.

To install the latest version to your project, please add the following to your pubspec.yaml file:

dependencies:
  flame: 1.0.0

After saving the file, the dependency will be downloaded, and the Flame modules will become available. If you followed the example at the end of the previous chapter, then you will already have this set up, so please ensure you have already done this.

The newest versions of Flame can always be found in the pub repository at https://pub.dev/packages/flame/install.