In this recipe, we will create a glassy polystyrene plastic material; the type you can find on the body of ballpoint pens:
Start Blender and load the usual file
1301OS_04_start.blend
.Select the Suzanne mesh and press T. In the Object Tools panel on the left select Flat from the Shading option, press T again to get rid of the Object Tools panel.
Go to the Object Modifiers window in the Properties panel and delete the Subdivision Surface modifier. Add a Solidify modifier and set Thickness to
0.0350
. Add a Bevel modifier and set Width to0.0025
.
Now we are going to create the material:
Go to the Material window and click on New (or do it, as usual, in the Node Editor header). Rename the material
Plastic_clear_polystyrene
.Set Viewport Shading of the Camera view to Rendered.
Switch the Diffuse shader with a Mix Shader node and in the first Shader slot select a Mix Shader node again, in the second Shader slot select a Glass...