Book Image

Blender 2.6 Cycles: Materials and Textures Cookbook

By : Enrico Valenza, Ton Roosendaal
Book Image

Blender 2.6 Cycles: Materials and Textures Cookbook

By: Enrico Valenza, Ton Roosendaal

Overview of this book

Cycles is Blender's new, powerful rendering engine. Using practical examples, this book will show you how to create a vast array of realistic and stunning materials and texture effects using the Cycles rendering engine. Blender 2.6 Cycles: Materials and Textures Cookbook is a practical journey into the new and exciting Cycles rendering engine for Blender. In this book you will learn how to create a vast array of materials and textures in Cycles, including glass, ice, snow, rock, metal and water. If you want to take your 3D models to the next level, but don't know how, then this cookbook is for you! In this practical cookbook, you will learn how to create stunning materials and textures to really bring your 3D models to life! Diving deep into Cycles you will learn Cycle's node-based material system, how to set-up a 3D scene for rendering, how to create a natural and man-made materials as well as the correct organization and re-use of Cycles materials to save you time and effort. To ensure that your creations look stunning you will learn how illumination works in Cycles, improve the quality of the final render and to avoid the presence of noise and fireflies. Each chapter of Blender 2.6 Cycles: Materials and Textures Cookbook builds on the complexity of the last so that by the end of this book you will know how to create an impressive library of realistic-looking materials and textures.
Table of Contents (13 chapters)
Blender 2.6 Cycles: Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Creating a multipurpose metal group node


In this recipe we will build a generic node group shader applicable, by setting different values, to the most part of different metal materials:

Getting ready

Start Blender and load the file 1301OS_04_start.blend.

How to do it...

Now we are going to create the node group:

  1. Click on New in the Material window under the Properties panel or in the Node Editor header.

  2. Switch the Diffuse shader with a Mix Shader node. In the first Shader slot select a Glossy BSDF shader, in the second Shader slot select an Anisotropic BSDF.

  3. Press Shift + D to duplicate the Mix Shader node and paste it just after the first Mix Shader node. Add a Diffuse shader (press Shift + A and go to Shader | Diffuse BSDF) and connect it to the second Shader input of the second Mix Shader node.

  4. Add a Fresnel node (press Shift + A and go to Input | Fresnel) and connect it to the Fac input of the second Mix Shader node.

  5. Add a Mix node (press Shift + A and go to Color | Mix), set the Blend Type to...