Book Image

Mastering Arduino

By : Jon Hoffman
Book Image

Mastering Arduino

By: Jon Hoffman

Overview of this book

Mastering Arduino is an all-in-one guide to getting the most out of your Arduino. This practical, no-nonsense guide teaches you all of the electronics and programming skills that you need to create advanced Arduino projects. This book is packed full of real-world projects for you to practice on, bringing all of the knowledge in the book together and giving you the skills to build your own robot from the examples in this book. The final two chapters discuss wireless technologies and how they can be used in your projects. The book begins with the basics of electronics, making sure that you understand components, circuits, and prototyping before moving on. It then performs the same function for code, getting you into the Arduino IDE and showing you how to connect the Arduino to a computer and run simple projects on your Arduino. Once the basics are out of the way, the next 10 chapters of the book focus on small projects centered around particular components, such as LCD displays, stepper motors, or voice synthesizers. Each of these chapters will get you familiar with the technology involved, how to build with it, how to program it, and how it can be used in your own projects.
Table of Contents (23 chapters)

Programming the Arduino - Beyond the Basics

One of the things that I learned early on in my development career is that I can write some pretty amazing applications even if I only know the basics of the programming language that I am using; however, it usually makes the code hard to maintain and read while also adding significant development time to the project. I always tell people that are learning a language to take the time to understand some of the more advanced features of the language they are learning prior to using it for serious projects.

In this chapter, we will learn:

  • How to set the pin mode on an Arduino digital pin
  • How to get and set the values of an Arduino digital pin
  • How to get and set the values of an Arduino analog pin
  • How to use structures and unions
  • How to use additional tabs
  • How to use classes and objects

In the previous chapter, we looked at the basics...