Book Image

Mastering Arduino

By : Jon Hoffman
Book Image

Mastering Arduino

By: Jon Hoffman

Overview of this book

Mastering Arduino is an all-in-one guide to getting the most out of your Arduino. This practical, no-nonsense guide teaches you all of the electronics and programming skills that you need to create advanced Arduino projects. This book is packed full of real-world projects for you to practice on, bringing all of the knowledge in the book together and giving you the skills to build your own robot from the examples in this book. The final two chapters discuss wireless technologies and how they can be used in your projects. The book begins with the basics of electronics, making sure that you understand components, circuits, and prototyping before moving on. It then performs the same function for code, getting you into the Arduino IDE and showing you how to connect the Arduino to a computer and run simple projects on your Arduino. Once the basics are out of the way, the next 10 chapters of the book focus on small projects centered around particular components, such as LCD displays, stepper motors, or voice synthesizers. Each of these chapters will get you familiar with the technology involved, how to build with it, how to program it, and how it can be used in your own projects.
Table of Contents (23 chapters)

Arduino Sketch

When we program the Arduino, the code is put into a project. These projects are called sketches and a sketch is stored in a Sketchbook. A sketch is designed to be as simple and straightforward as possible by abstracting away a lot of the technical aspects of programming the Arduino by using the prebuilt functions.

The coding language used to program the Arduino is very similar to the C programming language. We will be looking at how to program the Arduino in Chapter 6, Programming the Arduino – The Basics and Chapter 7, Programming the Arduino – Beyond the Basics. This chapter is to get you familiar with what sketches are and to look at the tools we can use.

Before a sketch can be uploaded to an Arduino, the Arduino IDE or Web Editor must go through several steps to build the application. The first step to building a sketch is to perform some...