For the challenge, take any of the previous projects in this book and add the Nokia 5110 LCD display to it. Then, rather than displaying the output to the serial console, display the output to the LCD display. An example would be to add the LCD display to the rangefinder project from Chapter 10, Obstacle Avoidance and Collision Detection, and use the LCD to display the distance.
Overview of this book
Mastering Arduino is an all-in-one guide to getting the most out of your Arduino. This practical, no-nonsense guide teaches you all of the electronics and programming skills that you need to create advanced Arduino projects. This book is packed full of real-world projects for you to practice on, bringing all of the knowledge in the book together and giving you the skills to build your own robot from the examples in this book. The final two chapters discuss wireless technologies and how they can be used in your projects. The book begins with the basics of electronics, making sure that you understand components, circuits, and prototyping before moving on. It then performs the same function for code, getting you into the Arduino IDE and showing you how to connect the Arduino to a computer and run simple projects on your Arduino. Once the basics are out of the way, the next 10 chapters of the book focus on small projects centered around particular components, such as LCD displays, stepper motors, or voice synthesizers. Each of these chapters will get you familiar with the technology involved, how to build with it, how to program it, and how it can be used in your own projects.
Table of Contents (23 chapters)
Programming the Arduino - The Basics
Programming the Arduino - Beyond the Basics
Obstacle Avoidance and Collision Detection
Fun with Lights
Fun with Sound
Using LCD Displays
Speech Recognition and Voice Synthesizing
DC Motors and Motor Controllers
Remotely Controlling the Arduino
Creating a Robot
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