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Mastering Arduino

Mastering Arduino

By : Jon Hoffman
4 (5)
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Mastering Arduino

Mastering Arduino

4 (5)
By: Jon Hoffman

Overview of this book

Mastering Arduino is an all-in-one guide to getting the most out of your Arduino. This practical, no-nonsense guide teaches you all of the electronics and programming skills that you need to create advanced Arduino projects. This book is packed full of real-world projects for you to practice on, bringing all of the knowledge in the book together and giving you the skills to build your own robot from the examples in this book. The final two chapters discuss wireless technologies and how they can be used in your projects. The book begins with the basics of electronics, making sure that you understand components, circuits, and prototyping before moving on. It then performs the same function for code, getting you into the Arduino IDE and showing you how to connect the Arduino to a computer and run simple projects on your Arduino. Once the basics are out of the way, the next 10 chapters of the book focus on small projects centered around particular components, such as LCD displays, stepper motors, or voice synthesizers. Each of these chapters will get you familiar with the technology involved, how to build with it, how to program it, and how it can be used in your own projects.
Table of Contents (23 chapters)
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Code

Before we can start writing the code that will read the input from the infrared receiver, we will need to load the IRremote library by shirriff. The following screenshot shows the library and version that we will use:

Once the library is loaded, we will need to start by importing the header file for the IRremote library and creating the global variables and directives. The following code shows how to do that:

#include <IRremote.h>

#define IR_PIN 2
IRrecv ir(IR_PIN);
decode_results irCode;

In the preceding code, we start off by including the IRremote.h header file into our project. We then define that the infrared receiver is connected to pin 2 on the Arduino. Next, we create an instance of the IRrecv type, which is used to read the input from the IR receiver. Finally, we create an instance of the decode_results type, which is used to store the values from the IR receiver...

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Mastering Arduino
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