Book Image

Moodle 1.9 for Teaching Special Education Children (5-10): Beginner's Guide

Book Image

Moodle 1.9 for Teaching Special Education Children (5-10): Beginner's Guide

Overview of this book

Moodle is a free web application that educators can use to create effective online learning sites. But what does it have to offer to the children with special educational needs who want a fun, inspiring, interactive, and informative learning experience? Moodle 1.9 empowers educators achieve all these set of rich experiences with many related activities - this book shows you how! This book offers solutions to developing interactive courses and therapies for children with special education needs who are between the age group of 5 to 10 years. It teaches to combine Moodle 1.9 with the opportunities offered by Web 2.0, free and commercial software, and general purpose hardware devices. This book will guide the reader step-by-step in using many different tools to create exciting experiences to offer great motivation to children with special educational needs, considering the opportunities for online education. This book will help the reader to build interactive and rich online content oriented to children with special educational needs using different techniques and open source tools. It teaches you to create exercises as if you were playing with children at the school, the zoo, the beach, the supermarket, a birthday party, an aquarium, a farm, at the shopping, a circus or at home. You will be able to work with drawings, music, sounds, videos, photographs and text, and you will combine all these pieces into nice experiences for children who need to find extra motivation to improve their learning skills. Besides, it will teach you to take advantage of general purpose, non-expensive hardware like gamepads, joysticks, digital pens also known as pen-sketches, multi-touch screens, netbooks and touchpads. The usage of some of these hardware devices combined with visually rich activities usually offer children an extra motivation to focus on solving the exercises.
Table of Contents (16 chapters)
Moodle 1.9 for Teaching Special Education Children (5-10 Year Olds)
Credits
About the Author
Acknowledgement
About the Reviewer
Preface

Time for action - using a gamepad to solve the exercise


We can also use a gamepad instead of a mouse to solve the exercise. Its usage is easier and more attractive to those children who have manual dyspraxia.

We will use a USB gamepad, similar to the one used by the Sony Playstation 3 game console. We want to control the mouse pointer using the gamepad's right-hand side mini stick.

We have to configure the gamepad driver to map its left mini stick to the mouse pointer.

Note

The student needs a USB gamepad with 4 axes and 2 mini sticks in order to complete the following exercise. This example is based on Windows operating systems.

  1. 1. Connect the USB gamepad to the computer and install its driver if you haven't already done so.

  2. 2. Go to Control Panel | Game controllers. Select the gamepad in the game controllers list and click on Properties (some drivers show the generic name USB Network Joystick). A dialog box will show the buttons for the gamepad, the mini sticks axes and the Point of View Hat (POV), as shown in the following picture:

  1. 3. Disable the analog mode (the analog mode LED should be turned off). The gamepad must be in digital mode in order to allow us to map the right-hand side mini stick to the mouse's buttons.

  2. 4. You can test the relationship between the button numbers shown on the screen and the gamepad's pressed buttons using the aforementioned dialog box.

  3. 5. Click on the Keyboard & Mouse Setting button. A new dialog box will appear. It will allow you to change the gamepad mode and map its buttons to your mouse buttons.

  4. 6. Activate the checkboxes Keyboard & Mouse mode and POV to arrow.

  5. 7. Select Left mouse button in the Key 1 combo box.

  6. 8. The values should be similar to the ones shown in the next screenshot:

  1. 9. Click on OK.

  2. 10. Move the gamepad's left mini stick. The mouse pointer should change its position as the mini stick moves.

  3. 11. Control the gamepad's POV. The mouse pointer should change its position as it is pressed in different directions.

  4. 12. Press the gamepad's action button number 1 (on the upper right-hand side). It should work as the mouse's left button.

  5. 13. Run the discovering sentences activity as a student, following the previously explained steps. This time, use the gamepad instead of the mouse, as shown in the next image:

What just happened?

We configured the gamepad driver to map one of its mini sticks and one action button to the mouse pointer and the left mouse button. Therefore, you were able to execute the exercise using the gamepad without problems.

Children with manual dyspraxia have difficulties in coordinating and sequencing the movements for tasks such as gestures, pointing, and sign language. Therefore, the gamepad's sticks can help them to focus on moving a big mouse pointer on the screen and solve these exercises.

Note

Sometimes, a gamepad isn't the most convenient device. However, it is cheap and easy to find in any computer-related store. We can configure gamepads as previously explained and we will be able to offer students different ways to move the mouse pointer. The same technique can be used for joysticks and flightsticks.

Understanding the gamepad as an input device

The gamepad is a complex input device. It usually offers many action buttons and two mini sticks, as shown in the following image (top view):

Each button number can be assigned to a different keyboard key or mouse button. Thus, we can take advantage of the 12 action buttons in this kind of gamepad.

Note

The action buttons 11 and 12 are triggered when the player pushes the mini stick (like clicking with a mouse button).

Depending on the manufacturer and the model, its four action buttons on the right-hand side can show different symbols or numbers, as shown in the following diagram:

Have a go hero - dragging and dropping with a gamepad

You can also take advantage of the gamepad in the matching composite pictures exercise.

Configure the gamepad's mapping to simplify the drag-and-drop process used to solve the exercise.

Run the exercise as a student and create new versions of this exercise using different pictures, sentences, and color schemes.