Book Image

Moodle 1.9 for Teaching Special Education Children (5-10): Beginner's Guide

Book Image

Moodle 1.9 for Teaching Special Education Children (5-10): Beginner's Guide

Overview of this book

Moodle is a free web application that educators can use to create effective online learning sites. But what does it have to offer to the children with special educational needs who want a fun, inspiring, interactive, and informative learning experience? Moodle 1.9 empowers educators achieve all these set of rich experiences with many related activities - this book shows you how! This book offers solutions to developing interactive courses and therapies for children with special education needs who are between the age group of 5 to 10 years. It teaches to combine Moodle 1.9 with the opportunities offered by Web 2.0, free and commercial software, and general purpose hardware devices. This book will guide the reader step-by-step in using many different tools to create exciting experiences to offer great motivation to children with special educational needs, considering the opportunities for online education. This book will help the reader to build interactive and rich online content oriented to children with special educational needs using different techniques and open source tools. It teaches you to create exercises as if you were playing with children at the school, the zoo, the beach, the supermarket, a birthday party, an aquarium, a farm, at the shopping, a circus or at home. You will be able to work with drawings, music, sounds, videos, photographs and text, and you will combine all these pieces into nice experiences for children who need to find extra motivation to improve their learning skills. Besides, it will teach you to take advantage of general purpose, non-expensive hardware like gamepads, joysticks, digital pens also known as pen-sketches, multi-touch screens, netbooks and touchpads. The usage of some of these hardware devices combined with visually rich activities usually offer children an extra motivation to focus on solving the exercises.
Table of Contents (16 chapters)
Moodle 1.9 for Teaching Special Education Children (5-10 Year Olds)
Credits
About the Author
Acknowledgement
About the Reviewer
Preface

Preface

This book will help the reader to build interactive and rich online content oriented towards the needs of Special Education Children using different techniques and open source tools. It teaches you how to create exercises as if you were playing with children at the school, the zoo, the beach, the supermarket, a birthday party, an aquarium, a farm, a shopping center, a circus, and at home. You will be able to work with drawings, music, sounds, videos, photographs, and text, and you will combine all these pieces into memorable experiences for children that need to find extra motivation in order to improve their learning skills.

Besides, it will teach you how to take advantage of general purpose, non-expensive hardware such as gamepads, joysticks, digital pens, multi-touch screens, netbooks, and touchpads. The usage of some of these hardware devices combined with visually rich activities usually offers children extra motivation to focus on solving the exercises.

What this book covers

Chapter 1, Matching Pictures—In this chapter, we create rich activities with 2D and 3D clipart using Inkscape to manipulate many different picture formats. We use JMatch and JQuiz to create visual exercises and then upload and run them in the Moodle server. We also take advantage of free 2D clipart, 3D models, and comic strip generation tools, as well as work with general-purpose hardware, in order to create activities that are even more engaging for children with special education needs.

Chapter 2, Working with Abstraction and Sequencing Disabilities—In this chapter, we create many visually rich activities combining text and pictures. We use JCloze, an upload a single file activity, and Moodle's Quiz to create visual exercises that can provide further motivation for children with special education needs.

Chapter 3, Associating Images with Words—In this chapter, we create many visually rich activities combining images, sounds, scenes, layers, elements, words, and pictures. We will work with many web pages that offer images and sounds, interactive assignments, and Inkscape, in order to create attractive exercises in Moodle.

Chapter 4, Developing Sorting Activities, Mixing Shapes and Pictures—In this chapter, we develop many visually rich sorting activities that involve combining geometric shapes with pictures and text. We take advantage of JMix's capabilities to work with HTML code in order to add pictures that can be dragged and dropped by the student. We also work with many applications to create pictures that represent a jumbled temporal sequence.

Chapter 5, Creating Exercises for Improving Short-term Memory—In this chapter, we create many visually rich activities that combine animations, effects, text, pictures, and sounds. We work with many tools to create realistic activities that can improve the student's short-term memory management.

Chapter 6, Reducing Attention Deficit Disorder Using Great Concentration Exercises—In this chapter, we create visually rich puzzles that combine digital photos, virtual pieces, letters, and words. We create a jigsaw and a word search puzzle, and work with many tools to create realistic activities that can reduce the student's Attention Deficit Disorder and improve their long-term memory management.

Chapter 7, Playing with Mathematical Operations—In this chapter, we play with mathematics that combine scenes with pictures of animals, images of apples, and symbols, allowing students to practice simple mathematical operations by working with visually rich activities.

Chapter 8, Mental Operations with Language—In this chapter, we create a visual exercise by using different images, allowing students to arrange them according to a particular sequence. This way, students can perform mental operations by working with visually rich activities.

Chapter 9, Writing Guided Sentences and Paragraphs—In this chapter, we prepare exercises to motivate children to write guided sentences and paragraphs. We create a list of words related to a scene and combine it with questions to motivate the students to describe spatial relationships. We also discuss the use of Audacity and NanoGong assignments to allow students to record their voice with the answers and to upload an audio file with their sentences.

Chapter 10, Running Cognitive Evaluation Tests—In this chapter, we prepare exercises that test the students comprehension of simple and complex instructions, evaluating many simple cognitive aspects. We create a simple activity with instructions that contain text and pictures, test the possibilities offered by a webcam in such exercises, create questionnaires related to simple everyday situations, and add audio resources to allow students to hear each question and record their answers.

What you need for this book

Some of the important prerequisites for the exercises mentioned in this book are as follows:

  • Moodle 1.9.x (Moodle 1.9.5 or later, not Moodle 2.0)

  • Microsoft Word

  • Inkscape 0.47

  • JClic for Moodle

  • GIMP

  • Edraw Max 5.1

  • Wondershare PPT to Video 6

Who this book is for

If you are an SEN teacher or SEN therapist with minimal knowledge of Moodle who is willing to exploit Web 2.0 possibilities using Moodle 1.9 as the background platform, this is the book for you.

Conventions

In this book, you will find several headings appearing frequently.

To give clear instructions of how to complete a procedure or task, we use:

Time for action - heading

  1. 1. Action 1

  2. 2. Action 2

  3. 3. Action 3

Instructions often need some extra explanation so that they make sense, so they are followed with:

What just happened?

This heading explains the working of tasks or instructions that you have just completed.

You will also find some other learning aids in the book, including:

Pop quiz - heading

These are short multiple choice questions intended to help you test your own understanding.

Have a go hero - heading

These set practical challenges and give you ideas for experimenting with what you have learned.

You will also find a number of styles of text that distinguish between different kinds of information. Here are some examples of these styles, and an explanation of their meaning.

Code in text are shown as follows: "We can include other contexts through the use of the include directive."

A block of code is set as follows:

<h2 style="color:blue">
<em>There is a big blackboard and a big eraser</em>
</h2>

When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:

<h2 style="color:blue">
<em>There is a big blackboard and a big eraser</em>
</h2>

New terms and important words are shown in bold. Words that you see on the screen, in menus or dialog boxes for example, appear in the text like this: "clicking on the Next button moves you to the next screen".

Note

Warnings or important notes appear in a box like this.

Note

Tips and tricks appear like this.

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Note

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