Book Image

Blender 2.6 Cycles: Materials and Textures Cookbook

By : Enrico Valenza, Ton Roosendaal
Book Image

Blender 2.6 Cycles: Materials and Textures Cookbook

By: Enrico Valenza, Ton Roosendaal

Overview of this book

Cycles is Blender's new, powerful rendering engine. Using practical examples, this book will show you how to create a vast array of realistic and stunning materials and texture effects using the Cycles rendering engine. Blender 2.6 Cycles: Materials and Textures Cookbook is a practical journey into the new and exciting Cycles rendering engine for Blender. In this book you will learn how to create a vast array of materials and textures in Cycles, including glass, ice, snow, rock, metal and water. If you want to take your 3D models to the next level, but don't know how, then this cookbook is for you! In this practical cookbook, you will learn how to create stunning materials and textures to really bring your 3D models to life! Diving deep into Cycles you will learn Cycle's node-based material system, how to set-up a 3D scene for rendering, how to create a natural and man-made materials as well as the correct organization and re-use of Cycles materials to save you time and effort. To ensure that your creations look stunning you will learn how illumination works in Cycles, improve the quality of the final render and to avoid the presence of noise and fireflies. Each chapter of Blender 2.6 Cycles: Materials and Textures Cookbook builds on the complexity of the last so that by the end of this book you will know how to create an impressive library of realistic-looking materials and textures.
Table of Contents (13 chapters)
Blender 2.6 Cycles: Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Creating a spaceship hull


In this recipe we will create a spaceship hull material, adding also random light windows and the spaceship's name logo as if painted in red on the hull itself:

Getting ready

  1. Start Blender and switch to the Cycles Render engine. Select the default cube and delete it.

  2. With the mouse cursor in the 3D view press Shift + A on the keyboard and add a torus primitive (Shift + A | Mesh | Torus). Still in Edit Mode scale it at least two times bigger (press A to select all the vertexes, then digit S | 2 | Enter).

  3. Go out of Edit Mode and in the Outliner select the lamp; in the Object Data panel to the right change it to a Sun, then set the Size to 0.100. Click on the Use Nodes button and set the Strength to 10.000. Change the color to RGB 0.800.

  4. Go to the World window and click on the Use Nodes button under the Surface tab; click on the little square with a dot on the right side of the color slot: from the menu select Sky Texture. Set the Strength to 0.100.

  5. Select the Camera and...