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  • Book Overview & Buying Mastering Arduino
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Mastering Arduino

Mastering Arduino

By : Jon Hoffman
4 (5)
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Mastering Arduino

Mastering Arduino

4 (5)
By: Jon Hoffman

Overview of this book

Mastering Arduino is an all-in-one guide to getting the most out of your Arduino. This practical, no-nonsense guide teaches you all of the electronics and programming skills that you need to create advanced Arduino projects. This book is packed full of real-world projects for you to practice on, bringing all of the knowledge in the book together and giving you the skills to build your own robot from the examples in this book. The final two chapters discuss wireless technologies and how they can be used in your projects. The book begins with the basics of electronics, making sure that you understand components, circuits, and prototyping before moving on. It then performs the same function for code, getting you into the Arduino IDE and showing you how to connect the Arduino to a computer and run simple projects on your Arduino. Once the basics are out of the way, the next 10 chapters of the book focus on small projects centered around particular components, such as LCD displays, stepper motors, or voice synthesizers. Each of these chapters will get you familiar with the technology involved, how to build with it, how to program it, and how it can be used in your own projects.
Table of Contents (23 chapters)
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Hello World

For our first Sketch, we will create the traditional Hello World application with the Arduino. This application will output the words "Hello World" to the serial monitor; however, before we create this application we need to understand what the setup() and loop() functions do.

The setup() function is run once and only once when the application first starts. This function enables us to initiate any variables or hardware when the application first starts. After the setup() function completes, the loop() function is then called for the first time. When the loop() function finishes it will be called again and will continue to loop until the Arduino is powered down.

Let's demonstrate how these functions work. We will need to start off by creating a new sketch in either the Arduino IDE or the Web Editor. To create a new sketch with the Arduino IDE we can use...

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