Book Image

Mastering Oculus Rift Development

By : Jack Donovan
Book Image

Mastering Oculus Rift Development

By: Jack Donovan

Overview of this book

Virtual reality (VR) is changing the world of gaming and entertainment as we know it. VR headsets such as the Oculus Rift immerse players in a virtual world by tracking their head movements and simulating depth, giving them the feeling that they are actually present in the environment. We will first use the Oculus SDK in the book and will then move on to the widely popular Unity Engine, showing you how you can add that extra edge to your VR games using the power of Unity. In this book, you’ll learn how to take advantage of this new medium by designing around each of its unique features. This book will demonstrate the Unity 5 game engine, one of most widely-used engines for VR development, and will take you through a comprehensive project that covers everything necessary to create and publish a complete VR experience for the Oculus Rift. You will also be able to identify the common perils and pitfalls of VR development to ensure that your audience has the most comfortable experience possible. By the end of the book, you will be able to create an advanced VR game for the Oculus Rift, and you’ll have everything you need to bring your ideas into a new reality.
Table of Contents (17 chapters)
Mastering Oculus Rift Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Customizing the skybox


Unity's default skybox is nice and simple, but a little dull. The sun appears in different positions in the sky based on the angle of your scene's directional light, but the sky lacks clouds, and everything south of the horizon line is a plain gray. In this section, we'll look at using cubemap images to define your own skybox and add a little more flair to the sky.

Cubemaps are sets of six images that combine to form a cubic shell around the very furthest extents of your rendered environment. They can be hard to create without specialized renderers due to the warping that has to be applied at the corners, but fortunately there are several available for free in the Unity Asset Store that we can download and import to get a feel for how they work.

Open the Asset Store from the Window menu and search Classic Skybox. In the search results, find the following package:

Download and import the package into your project; when it's done, you'll see the Classic Skybox folder...