Book Image

Mastering Oculus Rift Development

By : Jack Donovan
Book Image

Mastering Oculus Rift Development

By: Jack Donovan

Overview of this book

Virtual reality (VR) is changing the world of gaming and entertainment as we know it. VR headsets such as the Oculus Rift immerse players in a virtual world by tracking their head movements and simulating depth, giving them the feeling that they are actually present in the environment. We will first use the Oculus SDK in the book and will then move on to the widely popular Unity Engine, showing you how you can add that extra edge to your VR games using the power of Unity. In this book, you’ll learn how to take advantage of this new medium by designing around each of its unique features. This book will demonstrate the Unity 5 game engine, one of most widely-used engines for VR development, and will take you through a comprehensive project that covers everything necessary to create and publish a complete VR experience for the Oculus Rift. You will also be able to identify the common perils and pitfalls of VR development to ensure that your audience has the most comfortable experience possible. By the end of the book, you will be able to create an advanced VR game for the Oculus Rift, and you’ll have everything you need to bring your ideas into a new reality.
Table of Contents (17 chapters)
Mastering Oculus Rift Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Adding tone with color grading


Changing lighting isn't the only way to convey a certain mood or tone in a scene. Like many modern movies, many games also use color grading to give a certain hue to everything in a scene. For instance, in a desert scene, color grading could be used to make everything appear yellowed under the harsh sun, or a mild blue grading could make a frozen tundra seem even colder.

If you've ever used Instagram, you can think of color grading like filters; the source image goes in and is then combined with the colors of the filter to give it an overall tone. In this section, we'll apply a few different color grading effects to our scene to get an understanding of what it can do.

The basics of color grading

Color grading is a post-processing effect, which means it comes into play after your scene has been projected and rasterized. Each pixel's color value is treated like a coordinate on a 2D map of all colors. Typically this coordinate is then passed to a custom map of different...