Book Image

Mastering Arduino

By : Jon Hoffman
Book Image

Mastering Arduino

By: Jon Hoffman

Overview of this book

Mastering Arduino is an all-in-one guide to getting the most out of your Arduino. This practical, no-nonsense guide teaches you all of the electronics and programming skills that you need to create advanced Arduino projects. This book is packed full of real-world projects for you to practice on, bringing all of the knowledge in the book together and giving you the skills to build your own robot from the examples in this book. The final two chapters discuss wireless technologies and how they can be used in your projects. The book begins with the basics of electronics, making sure that you understand components, circuits, and prototyping before moving on. It then performs the same function for code, getting you into the Arduino IDE and showing you how to connect the Arduino to a computer and run simple projects on your Arduino. Once the basics are out of the way, the next 10 chapters of the book focus on small projects centered around particular components, such as LCD displays, stepper motors, or voice synthesizers. Each of these chapters will get you familiar with the technology involved, how to build with it, how to program it, and how it can be used in your own projects.
Table of Contents (23 chapters)

Remotely controlling a robot

The RF remote that we saw in Chapter 18, Remotely Controlling the Arduino, is a much better choice for remotely controlling a robot than the IR remote because the RF remote does not need line of sight for the signal. The only issue with the RF remote is there usually is not enough buttons for everything we want our robots to do. This lack of buttons can be overcome by making the robot an autonomous robot where it can use object avoidance to move around on its own but then use the remote to tell the robot to perform a specific task. These tasks can include things like telling the robot to start/stop moving, play music through a speaker or to bring you a drink from the refrigerator.

At the end of Chapter 18, Remotely Controlling the Arduino, you were challenged to think outside the box for ways to remotely control a project other than using a wireless...