Index
A
- About the GCM Connection server web page
- reference link / See also
- AccelerateInterpolator function / Introduction
- action
- Action Bar
- about / Introduction
- Search, adding to / Adding Search to the Action Bar, How to do it..., How it works...
- setting, as Overlay / Setting the Action Bar as an Overlay
- activities
- about / Introduction
- declaring / Declaring an activity, How to do it..., How it works...
- starting, with intent object / Starting a new activity with an intent object, How to do it..., How it works...
- switching between / Switching between activities, How to do it..., How it works...
- data, passing to / Passing data to another activity, How to do it..., How it works...
- result, returning from / Getting ready, How it works...
- shutting down / Shutting down an activity
- activity
- launching, menu item used / Using a menu item to launch an activity
- activity's state
- activity lifecycle
- activity lifecycle, states
- active / How it works...
- paused / How it works...
- stopped / How it works...
- destroyed / How it works...
- Adapters
- ADB
- permissions, granting/revoking through / There's more...
- addAction()
- button, adding to notification / Adding a button to the notification using addAction()
- alarm
- features / How to schedule an alarm
- best practices / How to schedule an alarm
- scheduling / How to schedule an alarm, How to do it..., How it works...
- canceling / Cancel the alarm
- repeating / Repeating alarm
- alarm types
- RTC (Real Time Clock) / How to schedule an alarm
- RTC_WAKEUP / How to schedule an alarm
- ELAPSED_REALTIME / How to schedule an alarm
- ELAPSED_REALTIME_WAKEUP / How to schedule an alarm
- Alert Dialog
- creating / Displaying a message box with AlertDialog, Getting ready, How it works...
- icon, adding / Add an icon
- list, using / Using a list
- custom layout, creating / Custom Layout
- android.webkit
- reference link / See also
- Android 6.0 Run-Time permission model
- Android Design Support Library
- reference link / See also
- Android Developer Menu Resources site
- reference link / See also
- Android Developer Sensor
- reference link / See also
- Android Framework
- View Animation / Introduction
- Property Animation / Introduction
- Drawable Animation / Introduction
- Android Manifest
- about / How it works...
- OpenGL, declaring in / Declaring OpenGL in the Android Manifest
- Android Notification Design Guidelines
- reference link / Introduction
- Android Open Source Project (AOSP) / Getting ready
- Android SDK
- Android SDK bundle
- URL / Introduction
- Android Sensor Framework
- Android Sensor Framework events
- Android Studio
- mock location, setting in / Mock locations
- Android Universal Image Loader
- about / How it works...
- Android Universal Image Loader page
- reference link / See also
- Android ViewPager Documentation
- reference link / See also
- Animation resources web page
- reference link / See also
- animations
- about / Introduction
- app
- speech recognition, adding to / Adding speech recognition to your app, How to do it..., How it works...
- Google sign-in, adding to / How to add Google sign-in to your app, Getting ready, How to do it..., How it works...
- App42
- about / App42
- reference link, for registration / App42
- sign up screen / App42, Getting ready
- adding, to project / How to do it...
- working / How it works...
- reference link / See also
- App42 Android SDK
- supported services / App42
- App42 API
- user, registering with / There's more...
- app full screen
- displaying / Showing your app full screen, How to do it...
- application
- web page, displaying in / Displaying a web page in your application, How it works...
- Application (class)
- reference link / See also
- application attributes
- reference link / How it works...
- Application Not Responding (ANR) / How it works..., Using the AsyncTask for background work
- App Widget Design Guidelines
- reference link / See also
- AppWidgetProvider class
- methods / Creating a Home screen widget
- app widgets
- about / Introduction
- asset files
- AsyncTask
- using, for background work / Using the AsyncTask for background work, How it works...
- parameters / Parameter types
- process flow / Parameter types
- attributes, Home screen widget
- minWidth / Creating a Home screen widget
- minHeight / Creating a Home screen widget
- updatePeriodMillis / Creating a Home screen widget
- initialLayout / Creating a Home screen widget
- previewImage / Creating a Home screen widget
- configure / Creating a Home screen widget
- resizeMode / Creating a Home screen widget
- minResizeWidth / Creating a Home screen widget
- minResizeHeight / Creating a Home screen widget
- widgetCategory / Creating a Home screen widget
- attributes, RelativeLayout
- layout_below / How it works...
- layout_above / How it works...
- layout_alignParentTop / How it works...
- layout_alignParentBottom / How it works...
- layout_alignParentLeft / How it works...
- layout_alignParentRight / How it works...
- layout_centerVertical / How it works...
- layout_centerHorizontal / How it works...
- layout_center / How it works...
- reference link / How it works...
- audio
- playing, with MediaPlayer / Playing audio with MediaPlayer, How to do it..., There's more...
- AudioManager
- available space
- checking / Checking available space
B
- Backend as a Service (BaaS)
- about / Introduction
- Backendless
- reference link, for registration / Backendless
- sign up window / Getting ready
- adding, to project / How to do it...
- working / How it works...
- reference link / See also
- BackendlessUser object
- user, registering with / There's more...
- background
- music, playing in / Playing music in the background
- background work
- AsyncTask, using for / Using the AsyncTask for background work, How it works...
- back stack
- about / How it works...
- BitmapFactory.inSampleSize()
- reference link / See also
- Buddy
- about / Buddy
- supported common scenarios / Buddy
- reference link, for registration / Buddy
- sign up page / Getting ready
- adding, to project / How to do it...
- working / How it works...
- user, registering with / There's more...
- reference link / See also
- built-in zoom
- enabling / Enable built-in zoom
- Butter Knife (Open Source Project)
- reference link / See also
- button state
- displaying, graphics used / Using graphics to show button state, How it works...
C
- cache files
- about / Cache Files
- Call State events
- monitoring / There's more...
- Camera2 (new) API
- picture, taking with / Taking a picture using the Camera2 (the new) API, How to do it..., How it works...
- Camera API
- camera parameters, setting / Setting the camera parameters
- preview, setting up / Setting up the preview
- image, capturing / Capturing the image
- Camera API (old)
- picture, taking with / Taking a picture using the (old) Camera API, Getting ready, How to do it..., How it works...
- camera view
- applying, while drawing / Applying Projection and Camera View while drawing, Getting ready, How it works...
- canvas / How it works...
- Card Flip Animation
- creating, with Fragments / Creating a Card Flip Animation with Fragments, How to do it...
- click events
- listening for / Listening for click and long-press events, How to do it..., How it works...
- client authentication
- reference link / See also
- common gestures
- recognizing / Recognizing tap and other common gestures, How it works...
- Compass
- creating, Sensor data used / Creating a Compass using sensor data and RotateAnimation, Getting ready, How to do it..., How it works...
- creating, RotateAnimation used / Creating a Compass using sensor data and RotateAnimation, Getting ready, How to do it..., How it works...
- compound control
- about / There's more...
- Configuration Developer Link
- reference link / See also
- connection type
- ConnectivityManager
- network state changes, monitoring / Monitoring network state changes
- reference link / See also
- content provider
- reference link / See also
- Contextual Action Bar (CAB) / Creating a Floating Context Menu
- Contextual Action Mode
- about / Introduction
- enabling, for view / Enabling Contextual Action Mode for a view, How to do it..., How it works...
- Contextual Batch Mode
- using, with ListView / Using Contextual Batch Mode with a ListView, How to do it..., How it works...
- Current Device Rotation
- obtaining / Getting current device rotation
- custom component
- creating / Creating a custom component, How to do it..., How it works...
- custom layout
- used, for creating Toast / Creating a Toast using a custom layout, Getting ready, How to do it...
- Custom Transition
- Zoom Animation, creating with / Creating a Zoom Animation with a Custom Transition, How to do it..., How it works...
D
- data
- passing, to activities / Passing data to another activity, How to do it..., How it works...
- passing, between Fragments / Passing data between Fragments, How to do it..., How it works..., There's more...
- accessing, in background / Access data in the background using a Loader, How to do it..., There's more...
- database
- upgrading / Upgrading a database
- default animation duration
- obtaining / Getting the default animation duration
- default camera app
- photo, taking wth / Taking a photo with the default camera app, How to do it...
- default video app
- calling / Calling the default video app
- designated folders
- using, for screen-specific resources / Using designated folders for screen-specific resources
- Developer Docs - AlarmManager
- reference link / See also
- Developer Docs - AsyncTask
- reference link / See also
- Developer Docs - Intent
- reference link / See also
- Developer Docs - RecognitionListener
- reference link / See also
- Developer Docs - RecognizerIntent
- reference link / See also
- Developer Docs - SpeechRecognizer
- reference link / See also
- Developer Docs-System Permissions
- reference link / See also
- device boot
- notification, receiving of / Receive notification of device boot, How to do it..., How it works...
- device orientation
- reading / Reading device orientation, How to do it..., How it works...
- directories
- working with / Working with directories
- Display Developer Link
- reference link / See also
- DownloadManager
- reference link / See also
- drawable
- about / How it works...
- Drawable Animation
- about / Introduction
E
- Eclipse ADT solution
- about / Getting ready
- emulator
- locations, simulating with / Mock locations
- environment sensors
- about / Environment sensors
- expanded notifications
- about / Expanded notifications
- external storage
- about / Introduction
- text file, writing to / Read and write a text file to external storage, How to do it..., How it works...
- text file, reading from / Read and write a text file to external storage, How to do it..., How it works...
F
- file
- deleting / Deleting a file
- files
- preventing, from being included in galleries / Preventing files from being included in galleries
- Firebase
- about / Firebase
- services / Firebase
- reference link, for registration / Firebase
- sign up window / Getting ready
- adding, to project / How to do it...
- working / How it works...
- user, registering with / There's more...
- reference link / See also
- Flashlight
- making, with Heads-Up Notification / Making a Flashlight with a Heads-Up Notification, How to do it..., How it works...
- Floating Context Menu
- creating / Creating a Floating Context Menu
- Fragment
- creating / Creating and using a Fragment, Getting ready, How it works...
- using / Creating and using a Fragment, Getting ready, How it works...
- main callbacks / Creating and using a Fragment
- adding, during runtime / Adding and removing Fragments during runtime, How to do it..., How it works...
- removing, during runtime / Adding and removing Fragments during runtime, How to do it..., How it works...
- data, passing between / Passing data between Fragments, How to do it..., How it works..., There's more...
- Fragment classes
- DialogFragment / Creating and using a Fragment
- ListFragment / Creating and using a Fragment
- PreferenceFragment / Creating and using a Fragment
- Fragments
- Card Flip Animation, creating with / Creating a Card Flip Animation with Fragments, How to do it...
- fragment shader
- about / Drawing shapes on GLSurfaceView
- FusedLocationProviderApi interface
- reference link / See also
G
- GCM
- components / Push Notification using GCM
- Geofence
- properties / Create and monitor a Geofence
- monitoring / Create and monitor a Geofence, How to do it..., How it works...
- creating / Create and monitor a Geofence, How to do it..., How it works...
- Geofence.Builder class
- reference link / See also
- GeofencingRequest.Builder class
- reference link / See also
- getOrientation() Developer Document
- reference link / See also
- getRotationMatrix() Developer Document
- reference link / See also
- Git / Getting ready
- reference link / See also
- GLSurfaceView
- shapes, drawing on / Drawing shapes on GLSurfaceView, Getting ready, How to do it..., How it works...
- GLSurfaceView class
- extending / Extending the GLSurfaceView class
- Google APIs
- about / Introduction
- reference link / See also
- Google Cloud Messaging (GCM)
- about / Introduction
- Google Cloud Messaging web page
- reference link / See also
- Google Cloud solutions
- reference link / Firebase
- Google Gesture Design Guidelines
- reference link / Introduction
- Google I/O presentation
- reference link / Getting started with Volley for Internet requests
- Google Play Services
- reference link / See also
- Google sign-in
- adding, to app / How to add Google sign-in to your app, Getting ready, How to do it..., How it works...
- GoogleSignInAccount
- URL / See also
- graphics
- used, for displaying button state / Using graphics to show button state, How it works...
- GridLayout
- GridView
H
- hardware media controls
- responding to / Responding to hardware media controls in your app, How to do it..., How it works...
- hardware volume keys
- used, for controlling app's audio volume / Using hardware volume keys to control your app's audio volume
- Heads-Up Notification
- Flashlight, making with / Making a Flashlight with a Heads-Up Notification, How to do it..., How it works...
- Hierarchy Viewer
- layout, optimizing with / Optimizing layouts with the Hierarchy Viewer, How to do it..., How it works..., There's more...
- about / Optimizing layouts with the Hierarchy Viewer
- Home screen
- shortcut, creating on / Creating a shortcut on the Home screen, How to do it..., How it works...
- Home screen widget
- creating / Creating a Home screen widget, Getting ready, How to do it..., How it works...
- attributes / Creating a Home screen widget
- HttpURLConnection
- reference link / See also
I
- image
- requesting, Volley used / Using Volley to request an image, How it works...
- ImageLoader, Volley
- ImageView / How to do it...
- Immersive Mode / Showing your app full screen
- inheritance
- about / There's more...
- Integer Resource Type web page
- reference link / See also
- intent object
- about / Introduction
- activities, starting with / Starting a new activity with an intent object, How to do it..., How it works...
- internal storage
- about / Introduction
- text file, writing to / Read and write a text file to internal storage, How to do it..., How it works...
- text file, reading from / Read and write a text file to internal storage, How to do it..., How it works...
- Interpolator Developer Document
- reference link / See also
- Interpolators / Introduction
J
- JavaScript
- enabling / How to enable JavaScript
- JSON
- URL / See also
- JSON response
- requesting, Volley used / Using Volley to request a JSON response, How to do it...
- JSON Test
- URL / How it works...
K
- Kinvey
- about / Kinvey
- features / Kinvey
- reference link, for registration / Kinvey
- sign up window / Kinvey, Getting ready
- adding, to project / How to do it...
- working / How it works...
- reference link / See also
- Kinvey SDK
- download link / Getting ready
L
- large images
- scaling down, to avoid Out of Memory exceptions / Scaling down large images to avoid Out of Memory exceptions, Getting ready, How to do it..., How it works...
- last location
- obtaining / How to get the last location, Getting ready, How to do it..., How it works...
- layout
- about / Introduction
- defining / Defining and inflating a layout, How to do it...
- inflating / Defining and inflating a layout, How to do it...
- similarities / There's more...
- differences / There's more...
- optimizing, with Hierarchy Viewer / Optimizing layouts with the Hierarchy Viewer, How to do it..., How it works..., There's more...
- widgets, inserting into / Inserting a widget into a layout, How to do it..., How it works...
- layout, inflating
- layout properties
- modifying, during runtime / Changing layout properties during runtime, How it works...
- lights
- LinearLayout
- example / There's more...
- using / Using LinearLayout, How it works...
- ListView
- using / Using ListView, GridView, and Adapters, How to do it..., There's more...
- Contextual Batch Mode, using with / Using Contextual Batch Mode with a ListView, How to do it..., How it works...
- Loader
- data, accessing in background / Access data in the background using a Loader, How to do it..., There's more...
- Localization Resources / Localization resources
- location awareness
- about / Introduction
- locations
- simulating, with emulator / Mock locations
- location updates
- receiving / How to receive location updates, How to do it..., How it works...
- stop receiving / Stop receiving location updates
- lock screen notifications
- about / Lock screen notifications
- long-press events
- listening for / Listening for click and long-press events, How to do it..., How it works...
- LruCache
- reference link / See also
M
- main callbacks, Fragment
- onAttach() / Creating and using a Fragment
- onCreate() / Creating and using a Fragment
- onCreateView() / Creating and using a Fragment
- onActivityCreated() / Creating and using a Fragment
- onStart() / Creating and using a Fragment
- onResume() / Creating and using a Fragment
- onPause() / Creating and using a Fragment
- onStop() / Creating and using a Fragment
- onDestroyView() / Creating and using a Fragment
- onDetach() / Creating and using a Fragment
- MBaaS (Mobile Backend as a Service)
- about / Backendless
- features / Backendless
- MediaPlayer
- about / Introduction
- supported media sources / Playing audio with MediaPlayer
- supported audio files / Playing audio with MediaPlayer
- supported file types / Playing audio with MediaPlayer
- audio, playing with / Playing audio with MediaPlayer, How to do it..., There's more...
- URL / See also
- Media Player Notification
- creating / Creating a Media Player Notification, How to do it...
- media scanner
- MediaSession
- MediaSessionCompat
- URL / See also
- Menu API
- about / Introduction
- menu item
- used, for launching activity / Using a menu item to launch an activity
- menu items
- grouping / Grouping menu items
- modifying, during runtime / Modifying menus and menu items during runtime, How to do it..., How it works...
- menus
- modifying, during runtime / Modifying menus and menu items during runtime, How to do it..., How it works...
- methods, AppWidgetProvider class
- onUpdate() / Creating a Home screen widget
- onAppWidgetOptionsChanged() / Creating a Home screen widget
- onDeleted() / Creating a Home screen widget
- onEnabled() / Creating a Home screen widget
- onDisabled() / Creating a Home screen widget
- onReceive() / Creating a Home screen widget
- methods, File class
- reference link / See also
- mobile backend, as service
- reference link / Introduction
- mock location
- setting, in Android Studio / Mock locations
- motion sensors
- about / Motion sensors
- multipart messages / Multipart messages
- multiple preference file
- music
- playing, in background / Playing music in the background
N
- NetworkImageView, Volley
- NetworkInfo
- reference link / See also
- notification
- receiving, of device boot / Receive notification of device boot, How to do it..., How it works...
O
- onDraw() / Creating a custom component
- online status
- onLocationChanged
- reference link / See also
- onMeasure() / Creating a custom component
- onRestoreInstanceState() callback
- about / There's more...
- OpenGL
- versions / Introduction
- declaring, in Android Manifest / Declaring OpenGL in the Android Manifest
- reference link / See also
- OpenGL ES
- about / Introduction
- reference link / See also
- OpenGL ES environment
- setting up / Set up the OpenGL ES environment, How to do it...
- OpenGL rendered class
- creating / Creating an OpenGL rendered class
- OpenGL Shading Language
- reference link / See also
- OpenGL Shading Language (GLSL)
- about / Drawing shapes on GLSurfaceView
- OpenGL Shading Language (OpenGLSL)
- about / How it works...
- Options menu
- creating / Creating an Options menu, How it works...
- Options Menu
- about / Introduction
- org.json (JSON Libraries)
- reference link / See also
- Overlay
- Action Bar, setting as / Setting the Action Bar as an Overlay
P
- page navigation
- controlling / Controlling page navigation
- PDU (Protocol Data Unit)
- reference link / See also
- permissions
- granting, through ADB / There's more...
- revoking, through ADB / There's more...
- persistent activity data
- storing / Storing persistent activity data, How to do it...
- phone call
- making / How to make a phone call, How it works...
- phone call events
- monitoring / Monitoring phone call events, How to do it..., How it works...
- PhoneStateListener
- reference link / See also
- photo
- taking, with default camera app / Taking a photo with the default camera app, How to do it...
- Picasso
- about / How it works...
- reference link / See also
- picture
- taking, with (old) Camera API / Taking a picture using the (old) Camera API, Getting ready, How to do it..., How it works...
- taking, with Camera2 (new) API / Taking a picture using the Camera2 (the new) API, How to do it..., How it works...
- pinch to zoom, with multi-touch gestures / Pinch-to-zoom with multi-touch gestures, Getting ready, How to do it...
- PlaybackState
- URL / See also
- pop-up menu
- about / Introduction
- creating / Creating a pop-up menu, Getting ready, How to do it..., How it works...
- pop-up message
- about / How it works...
- position sensors
- about / Position sensors
- problems
- resolving, reported with GoogleApiClient OnConnectionFailedListener / Resolving problems reported with the GoogleApiClient OnConnectionFailedListener, How to do it..., How it works...
- progress dialog
- displaying / Displaying a progress dialog, Getting ready, How it works...
- ProgressDialog
- about / Displaying a progress dialog
- settings / There's more...
- projection
- applying, while drawing / Applying Projection and Camera View while drawing, Getting ready, How it works...
- properties, Geofence
- location / Create and monitor a Geofence
- radius / Create and monitor a Geofence
- loitering delay / Create and monitor a Geofence
- expiration / Create and monitor a Geofence
- transition type / Create and monitor a Geofence
- Property Animation
- about / Introduction
- Property Animation system
- about / Introduction
- public folders
- obtaining / Getting public folders
- Push Notification, with GCM / Push Notification using GCM, Getting ready, How to do it..., How it works..., There's more...
R
- raw files
- RelativeLayout
- using / Using RelativeLayout, How it works...
- attributes / How it works...
- render mode
- about / The render mode
- Request Code
- about / There's more...
- resource files
- resource identifiers
- reference link / Using designated folders for screen-specific resources
- resource selection / Selecting theme based on the Android version
- result
- returning, from activities / Getting ready, How it works...
- RotateAnimation
- used, for creating Compass / Creating a Compass using sensor data and RotateAnimation, Getting ready, How to do it..., How it works...
- RotateAnimation Developer Document
- reference link / See also
- rotation
- triangle, moving with / Moving the triangle with rotation, How it works...
- runtime
- widgets, creating at / Creating a widget at runtime, How it works..., There's more...
S
- screen-specific resources
- designated folders, using for / Using designated folders for screen-specific resources
- SDK Packages, Android
- reference link / Introduction
- Search
- adding, to Action Bar / Adding Search to the Action Bar, How to do it..., How it works...
- Sensor data
- used, for creating Compass / Creating a Compass using sensor data and RotateAnimation, Getting ready, How to do it..., How it works...
- sensor data
- services
- about / Declaring an activity
- Setup Wizard
- creating, ViewPager used / Creating a Setup Wizard
- shapes
- drawing, on GLSurfaceView / Drawing shapes on GLSurfaceView, Getting ready, How to do it..., How it works...
- ShepHertz
- reference link, for registration / App42
- shortcut
- creating, on Home screen / Creating a shortcut on the Home screen, How to do it..., How it works...
- removing / There's more...
- Short Message Service
- reference link / See also
- simple data
- storing / Storing simple data, Getting ready, How to do it..., How it works...
- Simple Testing Option / Simple testing option
- slideshow
- creating, with ViewPager / Creating a slideshow with ViewPager, Getting ready, How to do it..., How it works...
- SMS (text) messages
- receiving / Receiving SMS messages, How to do it..., How it works...
- SmsManager
- reference link / See also
- SMSManager
- reference link / See also
- SMS messages
- sending / How to send SMS (text) messages, How to do it...
- delivery status notification / Delivery status notification
- reading / Reading existing SMS messages
- sound
- SoundBible.com
- URL / Getting ready, Getting ready
- sound effects
- playing, with SoundPool / Playing sound effects with SoundPool, How to do it..., How it works...
- SoundPool
- about / Introduction
- sound effects, playing with / Playing sound effects with SoundPool, How to do it..., How it works...
- URL / See also
- speech recognition
- adding, to app / Adding speech recognition to your app, How to do it..., How it works...
- SQLite
- URL / See also
- SQLite database
- SQLite Database Android Reference
- reference link / See also
- state selector
- static Fragment
- Sticky Immersion / Sticky Immersion
- style
- about / Applying a style to a View
- applying, to View / Applying a style to a View, Getting ready, How it works...
- turning, into theme / Turning a style into a theme, How to do it...
- styles
- about / Introduction
- sub menus
- creating / Creating sub menus
- Swipe-to-Refresh functionality
- adding / Swipe-to-Refresh, How to do it..., How it works...
- System UI
- dimming / Dimming the System UI
T
- TableLayout
- tables
- tap gestures
- recognizing / Recognizing tap and other common gestures, How it works...
- task
- canceling / Cancel the task
- Telephony.Sms.Intents
- reference link / See also
- text file
- writing, to internal storage / Read and write a text file to internal storage, How to do it..., How it works...
- reading, from internal storage / Read and write a text file to internal storage, How to do it..., How it works...
- writing, to external storage / Read and write a text file to external storage, How to do it..., How it works...
- reading, from external storage / Read and write a text file to external storage, How to do it..., How it works...
- textViewStyle item
- about / There's more...
- theme
- style, turning into / Turning a style into a theme, How to do it...
- selecting, based on Android version / Selecting theme based on the Android version, How to do it..., How it works...
- themes
- about / Introduction
- toast
- about / How it works...
- Toast
- creating, custom layout used / Creating a Toast using a custom layout, Getting ready, How to do it...
- Toast message
- about / How it works...
- Toast object
- about / How it works...
- Transition Animation
- group-level animations / A transition animation – defining scenes and applying a transition
- transition-based animation / A transition animation – defining scenes and applying a transition
- built-in animations / A transition animation – defining scenes and applying a transition
- resource file support / A transition animation – defining scenes and applying a transition
- lifecycle callbacks / A transition animation – defining scenes and applying a transition
- transition, creating / A transition animation – defining scenes and applying a transition
- ending scene, defining / A transition animation – defining scenes and applying a transition
- transition animation
- starting scene, creating / A transition animation – defining scenes and applying a transition, Creating the start scene
- transition, starting / A transition animation – defining scenes and applying a transition, Starting the transition:
- applying / How to do it..., How it works...
- transition, creating / Creating the transition:
- ending scene, defining / Defining the ending scene:
- Transition Framework
- transitions
- AutoTransition (default transition) / A transition animation – defining scenes and applying a transition
- Fade / A transition animation – defining scenes and applying a transition
- ChangeBounds / A transition animation – defining scenes and applying a transition
- translucent system bars
- about / Translucent system bars
- triangle
- moving, with rotation / Moving the triangle with rotation, How it works...
- rotating, with user input / Rotating the triangle with user input, How to do it..., How it works...
U
- Unreal Engine
- reference link / See also
- Unreal Engine 4
- about / There's more...
- reference link / There's more...
- user
- registering, with App42 API / There's more...
- registering, with BackendlessUser object / There's more...
- registering, with Buddy / There's more...
- registering, with Firebase / There's more...
- user's attention
- obtaining / How to do it..., How it works...
- user input
- triangle, rotating with / Rotating the triangle with user input, How to do it..., How it works...
V
- Version Control Software (VCS) / Getting ready
- vertex shader
- about / Drawing shapes on GLSurfaceView
- vibrate option
- view
- Contextual Action Mode, enabling for / Enabling Contextual Action Mode for a view, How to do it..., How it works...
- View
- style, applying to / Applying a style to a View, Getting ready, How it works...
- View Animation
- about / Introduction
- drawbacks / Introduction
- demonstrating / Introduction
- View object
- reference link / See also
- ViewPager
- slideshow, creating with / Creating a slideshow with ViewPager, Getting ready, How to do it..., How it works...
- used, for creating Setup Wizard / Creating a Setup Wizard
- Volley
- about / How it works...
- request types / Getting started with Volley for Internet requests
- reference link / See also
- used, for requesting JSON response / Using Volley to request a JSON response, How to do it...
- used, for requesting image / Using Volley to request an image, How to do it...
- Volley, for Internet requests / Getting started with Volley for Internet requests, How to do it..., There's more...
- Volley Request
- creating / Canceling a Volley request, How to do it..., How it works...
- Volley Singleton
- creating / Creating a Volley singleton
W
- web page
- displaying, in application / Displaying a web page in your application, How it works...
- WebSettings
- reference link / See also
- WebView
- reference link / See also
- widgets
- about / Introduction
- inserting, into layout / Inserting a widget into a layout, How to do it..., How it works...
- creating, at runtime / Creating a widget at runtime, How it works..., There's more...
Z
- Zoom Animation
- creating, with Custom Transition / Creating a Zoom Animation with a Custom Transition, How to do it..., How it works...