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  • Book Overview & Buying HoloLens Beginner's Guide
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HoloLens Beginner's Guide

HoloLens Beginner's Guide

By : Jason M. Odom
3 (2)
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HoloLens Beginner's Guide

HoloLens Beginner's Guide

3 (2)
By: Jason M. Odom

Overview of this book

HoloLens revolutionizes the way we work and interact with the virtual world. HoloLens brings you the amazing world of augmented reality and provides an opportunity to explore it like never before. This is the best book for developers who want to start creating interactive and intuitive augmented reality apps for the HoloLens platform. You will start with a walkthrough of the HoloLens hardware before creating your first app. Next you will be introduced to the various HoloLens sensors and find out how to program them efficiently so that they can interact with the real world seamlessly. Moving on, you will learn how to create smart animations and add video overlay that implements real-time tracking and motion-sensing abilities to your HoloLens app. Finally, you will learn how to test your app effectively.
Table of Contents (11 chapters)
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User-Friendly Interface

Now that we have an understanding of many of the essentials of Unity, we can begin to learn some of the more exciting elements of HoloLens and Unity development. However, before we can move into UI and its various elements, we need take a while to learn more about how we will make everything we do inside our UI work, by learning and using Unity C#.

Once we have accomplished our goals by learning C# and scripting in Unity, we will go over the basics of interface design, its purpose, and some best practices. This will lead us into HoloLens-specific interface design. We will then break down Microsoft's best practices for creating a comfortable application.

After the UI overview, we will learn a bit about the Unity camera and how it relates to HoloLens.

Upon completion of the best practices and camera lessons, we will then take our new knowledge of C# to begin Unity UI development...

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