Book Image

HoloLens Beginner's Guide

By : Jason M. Odom
Book Image

HoloLens Beginner's Guide

By: Jason M. Odom

Overview of this book

HoloLens revolutionizes the way we work and interact with the virtual world. HoloLens brings you the amazing world of augmented reality and provides an opportunity to explore it like never before. This is the best book for developers who want to start creating interactive and intuitive augmented reality apps for the HoloLens platform. You will start with a walkthrough of the HoloLens hardware before creating your first app. Next you will be introduced to the various HoloLens sensors and find out how to program them efficiently so that they can interact with the real world seamlessly. Moving on, you will learn how to create smart animations and add video overlay that implements real-time tracking and motion-sensing abilities to your HoloLens app. Finally, you will learn how to test your app effectively.
Table of Contents (18 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Dedication
Preface

Reloading


We are about to dig into a primer on the thick and complex subject of C# scripting. Before we do, we need to get our chapter's Unity scene set up inside the Unity editor; let's perform the steps to do this:

  1. First, let's make a prefab out of our Manager object by selecting the Manager object and dragging it down to the Prefabs directory in the Project View.
  2. With the Chapter 3, I Am in Control, scene still loaded, we need to navigate to Assets/Scene in the Project View and double-click on the Chapter 2.unity scene file.
  3. In the Hierarchy view, delete Platform, Hello, and World.
  4. Click File on the main menu, and click on Save Scene As....
  5. Name the file Chapter4 and click on Save.
  6. To keep a copy of this file in the current state, click on File, followed by Save Scene As...
  7. Name the file Fresh and click on Save.
  8. In the Assets/Scene folder, double-click on Chapter4 to load it again.
  9. Select the Manager prefab and drag it into the Hierarchy view.
  10. In the Inspector, in the Keyword Manager component...