Book Image

iOS 16 Programming for Beginners - Seventh Edition

By : Ahmad Sahar, Craig Clayton
Book Image

iOS 16 Programming for Beginners - Seventh Edition

By: Ahmad Sahar, Craig Clayton

Overview of this book

With almost 2 million apps on the App Store, iOS mobile apps continue to be incredibly popular. Anyone can reach millions of customers around the world by publishing their apps on the App Store, which means that competent iOS developers are in high demand. iOS 16 Programming for Beginners, Seventh Edition, is a comprehensive introduction for those who are new to iOS, covering the entire process of learning the Swift language, writing your own app, and publishing it on the App Store. This book follows a hands-on approach. With step-by-step tutorials to real-life examples and easy-to-understand explanations of complicated topics, each chapter will help you learn and practice the Swift language to build your apps and introduce exciting new technologies to incorporate into your apps. You'll learn how to publish iOS apps and work with new iOS 16 features such as Mac Catalyst, SwiftUI, Lock Screen widgets, WeatherKit, and much more. By the end of this iOS development book, you'll have the knowledge and skills to write and publish interesting apps, and more importantly, to use the online resources available to enhance your app development journey.
Table of Contents (34 chapters)
1
Part I: Swift
11
Part II: Design
16
Part III: Code
26
Part IV: Features
32
Other Books You May Enjoy
33
Index

Functions and Closures

At this point, you can write reasonably complex programs that can make decisions and repeat instruction sequences. You can also store data for your programs using collection types. As the programs you write grow in size and complexity, it will become harder to comprehend what they do.

To make large programs easier to understand, Swift allows you to create functions, which let you combine a number of instructions together and execute them by calling a single name. You can also create closures, which lets you combine a number of instructions together without a name and assign it to a constant or variable.

By the end of this chapter, you’ll have learned about functions, nested functions, functions as return types, functions as arguments, and the guard statement. You’ll also have learned how to create and use closures.

The following topics will be covered in this chapter:

  • Understanding functions
  • Understanding closures
  • ...