Book Image

Android Studio 3.5 Development Essentials - Java Edition

By : Neil Smyth
Book Image

Android Studio 3.5 Development Essentials - Java Edition

By: Neil Smyth

Overview of this book

Android applications have become an important part of our daily lives and lots of effort goes into developing an Android application. This book will help you to build you own Android applications using Java. Android Studio 3.5 Development Essentials – Java Edition first teaches you to install Android development and test environment on different operating systems. Next, you will create an Android app and a virtual device in Android Studio, and install an Android application on emulator. You will test apps on physical Android devices, then study Android Studio code editor and constraint layout, Android architecture, the anatomy of an Android app, and Android activity state changes. The book then covers advanced topics such as views and widgets implementation, multi-window support integration, and biometric authentication, and finally, you will learn to upload your app to Google Play console and handle the build process with Gradle. By the end of this book, you will have gained enough knowledge to develop powerful Android applications using Java.
Table of Contents (86 chapters)
86
Index

41.1 Introducing Android Transitions and Scenes

Transitions allow the changes made to the layout and appearance of the views in a user interface to be animated during application runtime. While there are a number of different ways to implement Transitions from within application code, perhaps the most powerful mechanism involves the use of Scenes. A scene represents either the entire layout of a user interface screen, or a subset of the layout (represented by a ViewGroup).

To implement transitions using this approach, scenes are defined that reflect the two different user interface states (these can be thought of as the “before” and “after” scenes). One scene, for example, might consist of EditText, Button and TextView views positioned near the top of the screen. The second scene might remove the Button view and move the remaining EditText and TextView objects to the bottom of the screen to make room for the introduction of a MapView instance. Using the...