Book Image

Android Studio 3.5 Development Essentials - Java Edition

By : Neil Smyth
Book Image

Android Studio 3.5 Development Essentials - Java Edition

By: Neil Smyth

Overview of this book

Android applications have become an important part of our daily lives and lots of effort goes into developing an Android application. This book will help you to build you own Android applications using Java. Android Studio 3.5 Development Essentials – Java Edition first teaches you to install Android development and test environment on different operating systems. Next, you will create an Android app and a virtual device in Android Studio, and install an Android application on emulator. You will test apps on physical Android devices, then study Android Studio code editor and constraint layout, Android architecture, the anatomy of an Android app, and Android activity state changes. The book then covers advanced topics such as views and widgets implementation, multi-window support integration, and biometric authentication, and finally, you will learn to upload your app to Google Play console and handle the build process with Gradle. By the end of this book, you will have gained enough knowledge to develop powerful Android applications using Java.
Table of Contents (86 chapters)
86
Index

53.2 Designing the User Interface

The user interface for the MainActivity class is very simple, consisting solely of a ConstraintLayout and a Button object. Within the Project tool window, locate the app -> res -> layout -> activity_main.xml file and double-click on it to load it into the Layout Editor tool.

Delete the default TextView and, with Autoconnect mode enabled, position a Button widget so that it is centered within the layout. Note that the text on the button (“Show Web Page”) has been extracted to a string resource named show_web_page.

Figure 53-1

With the Button selected use the Attributes tool window to configure the onClick property to call a method named showWebPage().